Vectorized CPO from another IREM game
I was able to improve the dynamic marquee vertical overlay, matching the reflection mask with the overlay itself, so much better reflection effect now. Just download and decompress the files as usual. Marquees from the pictures are included in the files.
Ask me a question, please. What MAME setting (HLSL? and 4k) do you use to look like the old TVs?
I’m using the RetroArch shaders, specifically @HyperspaceMadness’s Mega Bezel shader for all these screenshots, though I have my own custom settings.
For MAME you could use BGFX and select crt-geom or crt-geom-deluxe. Those will give you scanlines and rounded screen corners. You won’t get those reflections though. If that’s what you’re looking for then it has to be Retroarch.
You know I found an old post somewhere in the MAME forums I think where some users were talking about reflective bezels, and that evolved into an actual working implementation of bezels with real-time reflections.
Someone can correct me if I’m wrong but it’s quite possible that that pre-dates the Mega Bezel Reflection Shader which brought real-time reflective bezel shaders into the limelight.
So, maybe that old MAME implementation might still be lurking around out there somewhere?
https://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=353114
I read that thread back then. It was used to fill in the pillar box sides on a horizontal screen. Unless I missed it were there any versions on a vertical monitor that mimicked what the Mega Bezel shader does?
Whatever was used in the BGFX shader then should still be in it now.
If you read more of the thread on the same page I linked to, you will see the way things evolved.
You’re right. I think this is what evolved from that thread. I’ve had it installed but forgot about it. I have the BGFX version.
Anyone see/play the demo for Asura The Striker? It’s a spiritual sequel/remake of Space Harrier. Looks really cool.
Reminds me allot of Plannet Harriers, never played it but has a similar energy - will check it out!
That plastic molding looks really cool. So much better than those old low-res photo images we have been using for years. Great work.
Looks great so far. “The Empire Strikes Back” will be covered as well since it was just a conversion kit and marquee swap in the same cabinet.
Have you considered creating a 3D modeled overlay for Spy Hunter? That’s another one that would look amazing with the flashing van button on the yolk and bezel lights for the weapons.
Awesome work. Looking forward to the finished overlay.
Thanks @Drybonz! I’ll share a more horizontal friendly 4K render of it when I’m done for
people to use for the vertical I’ll use a narrower Lens to keep everything tighter in the portrait view, we can go a bit wider for horizontal
Yes, two birds with one stone! I’d like to tweak the lighting, so there’s a little bit of variety, but that’s probably not necessary!
Glad you like it! Yes, I have thought about building out a lot of the physical cabinets but the community has knocked out some great overlays that work very well using photography - several are in various states on my hard drive like outrun, thunder blade too.
Spy Hunter is definitely one on my list though! I can easily get all the lights working and interacting with the game, I can’t believe we haven’t already got a vertical overlay for this classic
Thanks! I can see this becoming the standard for resources to replace the old ones.