Creating a vertical bezel for Terra Cresta, a funny shoot 'em up, little-known game:
HI , in retroarch i put them to overlays then when i select it , it shows it streched , i mean is it in overlays where i must put these, and how to set them up correctly thanks for help
hi, please where to put them exactly in retroarch, help me please
Some full-screen vertical overlays for MAME (to be honest, I’m not a big fan of RetroArch—sorry—so you’ll have to adapt them yourselves):
terracre_vertical_fullscreen.zip kungfum_vertical_fullscreen.zip rygar_vertical_fullscreen.zip wboy_vertical_fullscreen.zipThank you - much appreciated. How are you using your bezels ? I have tried Retrobat and the MAME standalone, where the .png and .lay file are in a zip file with the same name as the MAME rom, but in vertical mode, no matter what I do, I cannot get any CRT filter, or curve to work. Nothing. I thought it was maybe due to using the non libreto core ?
Iva also tried in Batocera, and converted the .lay into the required .info file, but no matter what, the “playing area” is way waaaaay too big, so Im pulling my hair out.
Hi all, I hope this link may be of some interest :
Lol, I use MAME standalone with HLSL on Windows. It’s not the latest version, but works fine with my whole setup (filters, curvature, bloom…). If you’re interested, I can share it…
Hi, Any help in getting a curved crt look with MAME would be very VERY helpful!
In Retrobat, which I use, the MAME choices are:
LIBRETO: MAME, LIBRETO: MAME2016, LIBRETO: MAME2014, LIBRETO: MAME2010, LIBRETO: MAME2003 PLUS, LIBRETO: MAME2003, LIBRETO: MAME2003 MIDWAY, LIBRETO: MAME2000, MAME64, GROOVYMAME
And, the core I use is the “standalone” MAME64 (it was the only core I could get my vertical bezels to work with, due to my limited knowledge in setting them up).
Literally every filter / shader guide I read said boot up a game, and simply press the “~” to open up the on screen display.
Well, that button did nothing.
What I tried was to do a “per game” setup, by selecting a game, then going into the “VISUAL RENDERING” options, then:
- making the top option read “BGFX VIDEO FILTER” = “CRT SIMULATION”
- making “GLSL VIDEO FILTER” = “CRT-GEOM (ARCADE SCREEN EFFECT)”
- make “EFFECT” = “SCANLINES”
But, there is no obvious CRT curve, and its only on a per game basis, when I have over 740 MAME games…
What kind of prompt would you have to use to get amazing restoration results like that?!!
These are absolutely amazing! I’m a noob at this stuff and I’m running mrburns 900 on my vertical pedestal build, but is there a pre built set with these horizontal game builds with marquees and bezels? I’m not sure I have the brainpower to figure out how all these files and the deep setting of emulators
any info is appreciated


















