4K Vertical Overlay Community Contributions

super beautiful!!! amazing!!! thank @ArsInvictus and @Thoggo you are the best!!

5 Likes

Punisher (Capcom - 1993)

Another overlay with the CPO contributed by @walter.farmacia, thanks again Walter for chipping in your time and effort on this!

I recreated the look of the original Capcom Dynamo cab for this one and used an actual photograph of the marquee taken at Galloping Ghost. Hope you enjoy!

MAME - Punisher

RetroArch - Punisher

8 Likes

Good Night!! In this work use the bezel of @Thoggo

Work 100% in MAME 0.225

NBA Showtime (1999) (MIDWAY) 4K https://drive.google.com/file/d/1hnzzT6DT8IegF01FNTKMr89vdb0MEu0B/view?usp=sharing

3 Likes

Good night !!!

Killer Instinct (1994) (NINTENDO) (RARE)

I made one with @Thoggo’s bezel and one with @ArsInvictus’s bezel

3 Likes

@walter.farmacia, here is the full overlay for NBA Showtime. I’ve been having some technical issues getting it working on my machine using the latest version of MAME. If you can set it up and capture a proper screenshot to share, as well as the LAY configuration, it would be appreciated:

Note, I’m using the plastic bezel here as that is on the original cabinet design.

5 Likes

Last Blade (SNK - 1997) and Last Blade 2 (SNK - 1998)

Finally got around to publishing 2 more in the NEO GEO series of games. Many thanks to Mandy from Neotropolis for contributing the scans of the Last Blade 2 instruction strips, which weren’t available online until now.

MAME - Last Blade

MAME - Last Blade 2

RetroArch - Last Blade

RetroArch - Last Blade 2

8 Likes

Crystal Castles (Atari – 1983)

MAME version

RetroArch version

An early-80s Atari classic that is celebrated as much for its beautiful MC Escher-esque cabinet art as for the game itself, Crystal Castles is a somewhat surreal take on Pac-Man-style “eat the dots” gameplay, within a series of three-dimensional castles filled with fantasy baddies. Players control Bentley Bear, whose insatiable greed compels him to pick up all the gems from every level, evading sentient crystal balls, aggressive trees, swarms of bees and a flying witch along the way. The game’s trackball controls added a level of novelty common to several Atari games of the era, while the levels (rendered using a technique known as trimetric projection, says Wikipedia) feature 3D twists and platforms that require quick thinking and dexterity to navigate while staying alive.

8 Likes

NBA Showtime (Midway – 1999)

MAME version

RetroArch version

This was a joint effort between @walter.farmacia and @ArsInvictus, and it looks great. NBA Showtime was the first Midway NBA game to feature 3D graphics, in the same style as the NFL Blitz series, with which it later appeared in Midway’s SportStation cabinet. The game features NBC branding and is designed to loosely resemble an NBC game broadcast. Note that it can be a bit of a pain to get working properly depending on which version you’re using, but it’s worth the effort for some turn-of-the-millennium arcade basketball.

7 Likes

Too funny, this came up on my background rotation, it seems some kid got more than he bargained for when he was playing where’s waldo :rofl:

5 Likes

You guys are doing a wonderful job of capturing that unique texture that later Atari CPO surfaces featured (Crystal Castles, for example) – that kinda matte / grainy feel that diffused light so nicely. Just great.

4 Likes

Thanks @benlogan! I’m glad it feels right to you, that’s certainly the goal. We’ve used a variety of different types of textures – the CPOs I do are in Photoshop, and often from scratch (I recreated the Crystal Castles CPO art from scratch as we didn’t have a great art source), and the textures vary somewhat, I don’t know that they are always super accurate as I’m seldom in the presence of the original cabinets. In the case of Crystal Castles, I think it turned out quite nicely. Our rendered CPOs sometimes accentuate the texture a bit more in order to catch the light better and “look” a bit more realistic, as you could miss the texture if it’s too subtle. At any rate, we certainly strive to capture the look of the cabinets and to make you feel like you’re standing in front of the real thing.

6 Likes

A quick update on the Vertical Arcade site: I just posted a new update, which adds 16 new games (already posted here) to the collection, and you can now download a Zip file with just the latest update if you already have the rest. If you follow this thread, you may have already downloaded them all, but in case you haven’t, check out the latest at https://www.verticalarcade.com/overlays/latest-overlays .

7 Likes

You’re always pointing out the hilarious and weird in the cabinet art, @HyperspaceMadness, thank you for that. :clap:

4 Likes

Awesome. Love that these are packaged as a update. Super convenient. Thanks!

4 Likes

Hi ALL,

well it’s been awhile, thing got a bit hectic and still are, but hopefully will get back to some new overlays.

But first here is my collection of overlays that I already did and give a bit of an update to fit in with the new style and look that the team is working on. I will give a link to the main folder where you can just grab what you need.

little sample pic:

some of you might notice a few new overlays hidden in there, so hope you enjoy those.

get overlays here (and if you feel something is not working, please PM me)

8 Likes

Beautifull!!! @Briball

4 Likes

Agreed with Walter. Beautiful! Thanks so much for including both MAME and RetroArch. These are incredible. You guys have been so generous with your talents. Amazing thread. Much appreciated, Briball.

4 Likes

Friends, what is the best way to use the Vertical Overlays with HSM’s Mega Bezel?

First, I assume I should ditch MAME for RetroArch

Second, I should choose the best MAME core for RA. And here it’s where I’m lost, because I always used standalone MAME… I did some research, the core that seems to be the most recommended is the “MAME 2003-Plus”, but after further investigation, it doesn’t even support CPS3.

So, for those using the awesome overlays from this thread with the also awesome HSM Mega Bezel Reflection, how are you doing it? ty!

3 Likes

I switched to MAME recently, but was having good result with 2016 core if I remember correctly. Would still use RetroArch if resizing window were less labor intensive. Perhaps spoiled of me to say so, I admit!

4 Likes

someone correct me if i am wrong, but I thought the core had to do with the ROM version, not so much the shader.

What I remember from when I set mine up, You need to have the correct video driver, Vulcan seemed to work for me, after that it’s just setting the shader and screen position and tweak to your liking. just have a look at the HSM shader or Duimon’s thread for more info.

I love the HSM shader, but it’s still in flux(beta) and meant a lot of work on our side to keep up with the releases and changes to the shader configs. But once it’s finalized I am sure I will add it in again. it really adds that extra layer of immersion.

Really hope you get it working!!

4 Likes