4K Vertical Overlay Community Contributions

Anyone see the Night Slashers Remake coming to the Nintendo Switch later this year? What do you think of the HD line art vs the original’s pixel art?

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I first learned about it a few years ago when Retro Bit released a new physical version for the Super Nintendo. It was popular in Japan and released on the Super Famicom but never made it here for some reason and cartridges were selling for 200-400.

It’s a decent two-player brawler and after playing it a bit more it’s growing on me, but I wouldn’t say it’s an all time great. I do love this art style though and enjoy playing it partly just to enjoy the beautiful pixel art :slight_smile:

The same team did In The Hunt for IREM as well, and you can really see the similarities in the art style.

I’m glad you like the overlay design! This one took me quite a few hours to put together

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I hadn’t even noticed the R-Type reference on those TV’s in the game, very cool! There are some other similarities with the Metal Slug games, like at the end of each level it says “Mission x Cleared!”

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It looks like it could be a decent remake, but I have to say I do love me some pixels :slight_smile:

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It boggles my mind that they want to make the old pixel games into new HD graphics games and make the new games with pixel art.

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Great observation @Drybonz :joy:

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Has anyone ever heard of Mystic Riders / Mystic Warriors: Ikari no Ninja?

I just saw this today and hadn’t heard of it before. It’s a 1993 sidescroller from Irem

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Mystic Riders (Mahou Keibitai Gun Houki) is the shooter in the video developed by the Hammerin’ Harry team at Irem in 1992.

Mystic Warriors: Ikari No Ninja (Mystic Warriors: Wrath of the Ninjas) is different game developed by the Sunset Riders team at Konami in 1993.

Mystic_Warriors_-_11

Both cool games just not the same game. :stuck_out_tongue_winking_eye:

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As a matter of fact I have heard of this and am presently 3/4 done with a marquee:

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They’re releasing it for modern consoles in Irem Collection Volume 3 apparently.

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Very good point :upside_down_face:

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I miss the old IREM logo, new one makes me uneasy

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It looks like they tried to copy the Atlus logo.

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Yeah same color scheme, I don’t know why they put everything on a slant, I guess to seem more playful? They mostly just make pachinko games now I guess. :frowning:

Think the marquee is about done, now for the bezel and maybe an instruction strip…

The clouds here were ripped straight from the title screen sprites, someone had ripped a lot of the sprites for this game so I used that and did a bunch of upscaling and processing, came out pretty nice and I like it’s authentic to the game graphics.

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Vectorized CPO from another IREM game :smiley:

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I was able to improve the dynamic marquee vertical overlay, matching the reflection mask with the overlay itself, so much better reflection effect now. Just download and decompress the files as usual. Marquees from the pictures are included in the files.

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Ask me a question, please. What MAME setting (HLSL? and 4k) do you use to look like the old TVs?

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I’m using the RetroArch shaders, specifically @HyperspaceMadness’s Mega Bezel shader for all these screenshots, though I have my own custom settings.

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For MAME you could use BGFX and select crt-geom or crt-geom-deluxe. Those will give you scanlines and rounded screen corners. You won’t get those reflections though. If that’s what you’re looking for then it has to be Retroarch.

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