Link dead. Could you post some working link please this is an amazing overlay
Yes, that’s the format I’ve been using for these, not all are in this format yet but most are:
https://drive.google.com/open?id=1_BlCuOgesVKxf9o2Z1tBug_YCKsCqJ08&usp=drive_fs
Wow insane detail! Amazing work.
Any chance someone out there can make one of these with the control panel for NBA Hangtime?
Apologies for the long delay on getting my overlay links back up. I opted to put all of my overlays into a single compressed file. Here is what is included.
- Afterburner (just an edit for retroarch of original from another author)
- AstroCity
- Clutch Hitter
- Cruis’n Blast
- Daytona USA
- Nintendo Gameboy Kiosk
- Sega Genesis Kiosk
- Mario Kart GPDX
- Sega Megatech
- Super Offroad
- Sony Playstation (PS1) Kiosk
- Sega CD Kiosk
- Street Fighter (the 1987 original)
- Super Nintendo Kiosk
- Star Wars Battle Pod
- Star Wars Trilogy
- Terminator Salvation
- Turbo Grafx 16 Kiosk
- Virtua Racing
I’ll attempt to go back to my original posts for each of these titles and add this new dropbox link.
I hope you all are doing well and staying healthy! Hope to contribute something more soon.
Excellent work! Are there any “raw” packs available of just the bezel / marquees by chance?
Hi @noreason, sorry for the delayed response. I haven’t put together any kind of distribution pack for the raw art files yet, though that is something that I’m currently planning to include in a new overlay website I’m designing right now, so it might be available in the next month or two there. Otherwise there are some great repositories online for a lot of the same artwork that you can get them from. I often use them as a source for my overlays and I really only do restoration or custom art when there isn’t anything good already there. The most comprehensive one is probably the one maintained by the Launchbox team here: https://gamesdb.launchbox-app.com/platforms/games/5-arcade
plz download link i like it 
Thanks @ozloz! There are some great scans there! A very clean scan of the SF3 Third Strike move cards too, best I’ve seen.
Good day, Kind sir! I saw your overlays, and they are awesome! I want to ask if I can use it for the content that I upload to YouTube, TikTok, and Facebook? Thank you in advance!
hi ,where do download these please
Yes, feel free to do so!
You can download them all in megabezel format here:
https://drive.google.com/open?id=1_BlCuOgesVKxf9o2Z1tBug_YCKsCqJ08&usp=drive_fs
Hi all, long time reader, first time poster. Having been off work long term sick for a few months, I decided to create a few vertical bezels, and, I now have about 600 of them. Ive created several hundred of my own from scratch, and amended / modified / tidied up a few hundred existing ones I found from various sources (which Id obviously credit if my set was to be uploaded somewhere). Some are (in my opinion!) good, some are ok, and some Im not really happy with, but will do until I find better source material, but its just to see where is the best place to upload these ?
I was considering creating my own site with WIX, but that seems a lot of work.
A few examples (all are in 4k, but have been jpg’d to upload here)
HI, is not working those are params files, normaly should they not bew SLANGP files to work in retroarch l, thanks again
Hi @RustyMG,
We don’t currently have a dedicated site for sharing overlays, though it’s a project I do have in my backlog to create. So for now I’m personally using google drive which works well enough.
Hi all,
While working on another unrelated project I developed a movie poster illumination tool and realized I could easily package it up for use for arcade marquee lighting effects too. It just took a few days to vibe code it and I’ve built in all the effects that I used to manually perform using Photoshop but with much less hassle.
It’s currently a MacOS only application coded in Swift and using Metal directly as a 3D renderer, along with some additional blending passes for glow effects, etc. The UI is a bit bare bones but it’s functional, though it may be more cumbersome on smaller screens (I’m using a 32" 6K ProArt display from Asus on my Mac Studio so I have a lot of room to work with). But it should work ok on smaller displays with some scrolling. I can improve the UI in the future if anyone has issues or recommendations.
The app has a few presets I have set up with common lighting style presets with incandescent, flourescent and LED lighting styles all rendered using 3D under the hood. You can change materials for the artwork itself, either silkscreen or paper (washed out look), and then change a bunch of other parameters such as the intensity of the light, the glow radius, the size of the bulbs, as well as glow effects, glass thickness effects, and shadows. It also has a simple export with resize function and will also let you drop any number of images in for batch processing.
This takes a process that I used to spend hours tweaking to get just the look I wanted and let’s me get the same results in a few seconds, so it’s pretty handy. Hopefully others might find it useful as well.
I’ll try to set up a web page with instructions and a more permanent download link but for now you can download the dmg here: Illuminator
If there’s a lot of interest in a windows or linux version it wouldn’t be too hard for me to convert it over to Vulkan so it’s cross platform in the future. It was just easy for me to do it on Mac since I’d already done some of the work for my other project.
Here are some more examples I did using this:
Big supporter of these overlays as you probably know…just wondering how hard it’d be to re-render an overlay with each button pressed and with joystick in every position? The reason being was to try and make an animated overlay…which i’d be willing to do 
It would be quite a bit of work the way I’ve been doing these in photoshop, though I’ve been thinking of building another app that would render the control panels in 3D. Where I can drop the artwork in, drop the joystick and buttons in, and then have the lighting rendered automatically. If I built an app like that then it would be trivial to have it create pressed/unpressed, lit, unlit variations with no work at all. It would just be time consuming to buidl the app but future overlays would be much easier.
For that matter a full overlay builder app could probably be made without that much additional effort to streamline the whole process too. But the control panel renderer would be another good step toward that.
I’ll spend some time experimenting with this 3D renderer concept and if I get something that I think works well will let you know.












