That’s awesome stuff m8! Have you tried koko-aio shader on this with the ambi light? I think you could get light onto the cpo and components if it were static but I’m not sure if you had the separate positions. It would look fantastic though if possible
Is there a preferred program that you all use to render these cpo’s? … I’ve only heard of blender
Not sure what other people are using, I’m sure some use blender. I think @PapaShine was using some plugins for aftereffects for at least some of his but he does this kind of thing for a living so I’m sure he could use anything. I always just used photoshop and kind of hacked them together in 2D. I think I’ll be able to put a little app together though using Metal as the renderer that would make it easy for anyone to make these without any modeling experience. The biggest effort will probably be creating the models for the joysticks and buttons, other than that it sounds straight forward. I’ll see how it goes but might take me some time to get it together as I’ve been busy lately.
Have you got any Koko-aio equivalent to the MB params?
No, I never worked on that, I have put some plans and started working on a web platform that would act as a publishing and distribution hub for these overlays and it would take care of cross-platform configuration for any number of overlay or shader solutions but I have been working on some other personal projects ahead of that, unfortunately. I wish I had more time 
Sounds awesome, but yeah real life comes first fella 
Just thought I’d share a little update on some early progress on the 3d control panel generation app I’m calling 3D-CPO. I have some basic buttons and joysticks and a konami 4 player control panel defined in a procedural model app. I think one more control panel asset and then I’ll pivot over to the actual control panel rendering app that let’s the user drop in the artwork set up the lighting (with some quick and easy presets) and then drop the controls onto it. Fingers crossed it comes out working as well as I hope. It would be easier for me to get back to designing these overlays if I can do them more quickly 
This looks very professional!..Excellent work my friend! 
Rolling Thunder 4K Vertical Overlay (Atari/Namco 1986)
Hi all, it’s been a while…
Rolling Thunder is a 1986 Namco run‑and‑gun arcade game, released in North America by Atari Games, in which players control Albatross, an agent of the WCPO’s “Rolling Thunder” unit, on a mission to rescue fellow agent Leila Blitz from the terrorist group Geldra in New York. The game became a commercial hit, later ported to multiple home computers in 1987 and to the NES in 1989. Rolling Thunder had a direct impact on the design of Sega’s Shinobi (1987), which refined its formula with tighter controls and smoother animation.
I’ve included the original plastic bezel, a custom bezel based on the marquee design, and a coin door view:
MAME zip here: rthunder.zip
That’s amazing! A windows version would be very much appreciated.
Hi @RustyMG!!! Is there any chance to share your wonderful work? Im really into verticals!! I’ve setup several overlays using MegaBezel in the @ArsInvictus GDrive collection.
Hiya, do you have a link to any of the other vertical bezels you have done, to see if you have any I have missed / not created yet ? I’m at just over 600 , but think Ive done a few (too many!) duplicates in error, so number will prob be slightly down on that.
A few I did yesterday…
Hi, Im still trying to figure out where best to store them to be honest, and I have over 30 gig of “raw data” too, eg all the actual bezel files, the control panel files, the marquee files etc, in case they might be of use to anyone too, to make their own
Wow! A lot of gigs!! To be honest, I’m not good enough to make the bezels my own, so I’m just interested in finished vertical bezels. Just let me know when you have decided where to store them. Thanks!!!
If you have materials you have cleaned up, or that aren’t available in the MAMEworld packs, etc… those are most welcome, even if it is for people making horizontal bezels instead of vertical. This is appreciated. Thanks.
These look awesome and I would love to check them out when you figure out a place to upload them. I am building a portrait mame build with a vertical pinball machine and looking for vertical games and vertical bezels only. Would these work with mame64? I’m not running retroarch.
The overlays aren’t specific to a version of MAME.
I’m using Retrobat , but with the MAME standalone . As long as the zip files with the .lay and . png files are in the correct location, they should work with any version of MAME - as long as you have the relevant MAME roms for the version of MAME used.
Hello all!
First off, I wanted to thank you all for all your amazing work! I have started getting my vertical cabinet setup and these amazing overlays are really taking it to another level.
I thought I would try my hand at doing one I haven’t seen yet. Not on the level of you all, but I took a stab at Golden Tee Fore 2006.
As a typical random example, type into Google “Galaxian marquee launchbox”, and open every launchbox related link in a new tab. You will find the marquee , the control panel, and various bits n bobs
That’s where I got 90% of my source material, with me using an online free AI enhancer for low quality control panels
For the actual bezels, I just downloaded as many bezel / overlay packs as I could, even 4:3 ones, and butchered them in Photoshop to suit, then upscaled via AI where needed (all mine are in 4k).
I’d done about 200, and I found I’d learned a lot more by that point (subtle shadows near the top, how to enhance dark areas better without using “brightness” etc ) and went back to the ones I did at the start, improving them, so it’s always a learning process 
Perfect that’s what I’m doing as well. Do you have a Google drive for somewhere I can download what you have? Thanks!!
I´m looking forward for the same!!






