Here’s an odd one that has been the subject of controversy, intrigue and lots of chatter over the past couple of years… and one of the more complex overlay undertakings I’ve done, not to mention one of the weirdest to actually use. It was only brought to MAME in 2019, and as far as I know this is the first time anyone has given it the vertical overlay treatment.
I give you…
Akka Arrh (Atari – 1982)
MAME version
RetroArch version
If you haven’t been following the story: Akka Arrh is an unreleased Atari prototype from 1982, which combines Missile Command-like gameplay with a novel two-view playfield. It was designed by Atari’s Mike Hally and Dave Ralston, and the title “Akka Arrh” is supposedly an acronym of sorts for “Also Known As Another Ralston Hally production.” (It was variously known as Sentinel and Target Outpost in testing, which were perhaps better names.) Like many Atari prototypes, it was tested and didn’t perform well enough to merit release, and the few existing cabinets (reportedly between 2 and 4 machines exist) found their way into the hands of various collectors, who have jealously guarded the game for years.
It was there that it sat, until it mysteriously appeared as a MAME ROM file in 2019, accompanied by a bizarre story (link to Ars Technica article): that a rogue technician had hijacked the ROM code from one of the collectors’ machines without permission and released it to the world. Many question the veracity of the claim, and instead suspect it was either a cover story for one of the collectors decision to release the ROMs, or perhaps the work of a hacker pilfering dumped ROMs that were stored. At any rate, Akka Arrh is now playable on MAME, and both the story and the cabinet art were just too good for us not to recreate it to play in its original glory.
The cabinet, shown here titled Sentinel and featuring prototype side art, looks amazing, and that doesn’t even show it’s most unusual feature: the game’s bezel is embedded with blinking lights, which are fully emulated in MAME. Naturally, we had to recreate them! Peep this short video of our overlay to see it in all its blinky glory: https://vimeo.com/505065262/331a03a096
Images of this cabinet are scarce and generally not great quality, and high-quality scans are non-existent, but we were able to find good images of the bezel that @ArsInvictus and I were able to work with, and I recreated the marquee and CPO from scratch based on grainy photos. The appearance and placement of the lights is based primarily on one fleeing video snippet from 2012. All of which is to say that this overlay is an interpretation, not a literal representation of the original artwork, but we got it as close as we could. I consider this a bit of a beta release – I will update this overlay if we find better information about any aspects of its presentation, though I think it’s pretty darn close.
Akka Arrh is actually a pretty cool game, though you can sort of see why it was deemed too complicated for early 80s audiences. You, an agent of the peace-bringing Atarian Foundation (I’m guessing the developers wrote this), are charged with protecting against an incursion of the forces of the evil Jorzon, using an ancient cannon known as Akka Arrh to hold them at bay. The cannon in question sits in the center of a multi-segmented playfield, as aliens move in from the corners of the screen – however, in the primary view you don’t have to target them directly, but rather shoot the sector they are in, which will destroy any aliens in that area. However, if any reach the center area near your cannon, you must zoom in to a different view which is much more chaotic and requires more careful aim. It uses a trackball and three buttons, which also added to its complexity.
The MAME version includes the aforementioned blinky bezel lights, as well as a non-blinky version (please note – I don’t know if this is an issue, but while I tried to keep the lights as non-annoying as possible, they are still pretty blinky, in case that causes any issues with anyone who might be sensitive to flashing lights). The RetroArch version contains only the non-blinky version. Please let me know if you run into any issues, as this is somewhat experimental – but I encourage you to give it a shot, as it’s a weird and rare piece of arcade history that was almost mythical until very recently. Enjoy!