I’ve talked with @ArsInvictus due to the NeoGeo preset having some underscan. You can clearly see the CREDITS word is not shown correctly. That’s because the HSM_BZL_SCALE_OFFSET = "97.800034"
parameter in the neogeo.params
file. It should be 100. I´ll edit later today (no access to GDrive at the moment) but just in case you are wondering how to fix that.
When I was setting up my MB games, the overlay games were pretty tricky… like Boot Hill, Destroyer, Dogpatch, Frogs, etc… I was looking at pictures of the actual cabinets running and manually sizing the graphics to be in the right place on top of the overlay. It took time but they look good now. Of course, I don’t sit down for long sessions playing any of those games, but I’m sure you all understand the nostalgia obsession.
I’ve updated the Neo Geo shader parameters and it’s looking good on my setup at this point. I’ve also improved the texture for the reflections so it looks more natural over the plastic. Please update and let me know if anything looks off!
Just thought I’d share my own Neo Geo shader preset. I have an original Neo Geo cabinet at home with the original monitor and spent some time trying to get settings that replicate the look as much as possible. I’m not sure if these settings are “technically” accurate, I’m just going by my eyes, but it looks pretty darn convincing to me. I’ve also included things like raster bloom and deconvergence effects, because both are present in the actual monitor. Anyway, if you want to try these for yourselves, just add the following line to the neogeo.params file:
#reference “_arsinvictus-neogeo-shader-prefs.params”
Nice! It seems like the reflection mask stuff you did is looking really good!
I need to update the examples with some of your updated magic
Coming from the creator himself that’s a big compliment!
Adjusting the MIP mapping setting seemed to help with getting the texture in the reflection, other than that mostly just the reflection amounts, etc. There may be some sort of unnecessary stuff in that config, I was adjusting a lot of things and just saved it off when I was happy with it.
Some overlays and .params files in “anti-alphabetical order” for a change. As usual, in the @ArsInvictus GDrive.
Zwackery has some “moire” due to being a 480 lines games in my 1080p monitor. Should be fine in 4K.
Hi @K-rnivoro ,
It seem missing ScreenPlacementImage and BackgroundImage for ddragon in his params file
Tks again for your work and a BIG tks to @MagicHat @ArsInvictus and @HyperspaceMadness for the multigame parameters.
I went out and fixed that on the drive, noticed Choplifter was missing it too and also fixed that one. And @oneshout, also thank @magichat for the multigame setup!
I’ve been chatting with @ArsInvictus about an actual vertical cabinet for a 43" (or bigger) display. Thing is, I want to build it able to rotate the TV, so it can be used also for horizontal overlays too, like the @Orionsangel beatiful ones. Let’s imagine those virtual cabs sides actual “matching” the real size of the cabinet!!! That would be inmersive!!
I’ve found these wall mount, but I think if would be nice if I can put the TV inside the cabinet when it is in vertical position, and somehow releasing it moving it forward, and rotate for horizontal use, leaving the cab sides behind the TV. I guess that kind of mecanical device does not exist. Does it? Well, any ideas will be appreciated… Maybe we can design something interesting, who knows…
PS: If you think there is a better place for this topic, please let me know.
It sort of does, though it’s not in a cabinet. Buystuffarcades has a TV stand that supports pivoting and can be extended out to act as a pinball table too.
Funny. They use the same mount we’ve been discussed.
I’m in the same boat trying to acquire a 43" vertical cabinet. I’ve been trying to find one I could purchase for a while in the USA. As trying to get one custom-made in the states has been quite difficult for some reason.
I’m currently talking to game room solutions. They have me on hold at the moment because of their busy holiday season. I tried to do this last year with them as well, but for some reason it didn’t happen. I’m trying to see if they can make a 43" inch version of their vertical cabinet for two players. They already have a 55 inch version and a 32 inch version. Fingers crossed I can make some progress this year.
I’ve had a setup from RecRoomMasters that was 40" and that was definitely too small in my opinion. I’ve currently got a 55" mounted on the wall that I can pivot between landscape and portrait, but it’s nicer to have an actual cabinet form factor. I personally think 55" is actually the right size in terms of replicating actual arcade monitor dimensions, but 50" is probably a better compromise for most people in terms of sheer size of the thing. 43" would still be too small for myself.
The 55" inch 4 player unit that GRS has is just huge though, and it would be nice to have an option where we could choose different screen sizes but with a more svelte form factor. GRS offers different screen sizes for a lot of their cabs, so I’d think they could do that for vertical setups too, if they are willing to invest the time.
For a 50" or 55" TV, I think vertical only in an arcade cabinet is a waste of money, which is exactly my point of having the option to rotate it. With that size in landscape mode, you can plug some gamepads and move yourself some meters away from the TV and using for modern games or consoles, or even for those PS2/GameCube/Wii games with high resolutions textures. And of course some movies, or even browsing the web. Anyhow, I think building a nice (and large) set of vertical overlays and their parameters for HSM Megabezel, can help to make that investment. I think also I need a nice vertical FrontEnd. CoinOPS maybe, or Attract Mode Plus with Arcade Flow, as @tekn0 suggested.
It’s been a while since I looked at it, but I remember I did the math with a tape measure on a 43 inch screen using overlays from the vertical arcade website. I think the playable area on vertical games was around 19 inches and horizontal games are on average around 24 inches. I think that’s a really good size if you’re standing right in front of the thing using a form factor like these ones. I felt 50 was too big up close.
A lot of that depends on which overlay used and the dimensions of the original arcade cabinet, and if megabezel is in the picture. For an example, in the Magic Sword overlay I used the original sizing for the bezel and monitor opening. That cabinet would have been a Dynamo HS-1, which had a bezel width of 23.75 inches (I know this because I just got done building 2 of them). Looking at the height of a 43" screen it’s only ~21 inches, while a 50" is ~24.5, much closer to the original cabinet. I just measured and the Neo Geo cabinet also had a bezel area of just 23.75", but it housed a 25" CRT with a much thinner border.
With the Megabezel on I"m getting a 19" inch picture area on my 55" screen for Magic Sword, for instance.
Most classic arcade cabinets had a width of about 24", but my Capcom Big Blue had a whopping 27" wide bezel area and you would need a 55" TV to replicate those dimensions (my 55" TV is 27" high).
No doubt 43" would be fine for a lot of people, but to replicate the original arcade cabinet a 50" TV with height of 24" is most accurate.
But I’m definitely picky about this stuff or I wouldn’t be putting so much work into making all these
Absolutely. I trust your word as basically gospel being that you are pretty much the founder of this whole operation. I can’t even imagine the amount of time you’ve put into this. Collecting art, upscaling, learning new Photoshop skills to apply to these projects. Venturing out into the world analyzing real cabinets and building your own.
When I had my original set up just for fun it was a 50 inch TV against the wall. I felt the marquees were almost the identical size as most real arcade cabinets that I can remember. So it was the best representation all around. Which was cool.
I guess it’s just personal preference for me. I feel the 43 inch would be a really cool form factor. Not too big. Not too small. More of a vibe thing.