Add an option for anti-aliasing to the ParaLLEl core

Add an option for anti-aliasing similar to Project64 to the ParaLLEl core.

Why not just use an anti-aliasing shader?

Like what? I had never good when finding shaders.

There’s a folder specifically for antialiasing in cg shaders.

Advanced_aa4 or something was pretty good.

Thanks but how do you get rid of the shader without deleting the retroarch.cfg? It is still not the type of anti-aliasing that I am looking for. I have tried all of the anti-aliasing shaders. But thanks still.

to get rid of it, set your number of shader passes to 0 and then hit ‘apply shader changes’

thanks for the tip! :smiley:

Any other solutions that don’t involve some crappy shader?

mupen64plus-libretro has some AA core options. I would just switch to it if that’s something you really want.

I know, but why can’t it be implemented in ParaLLeI? Isn’t it based on mupen?

IIRC, it’s implemented directly in the gfx plugin, which in mupen64plus-libretro’s case is GLideN64. That plugin isn’t available in ParaLLEl.

Wait… so this whole time gln64 is not equal to GlideN64? Damn…

GLideN64 is forked from gln64, but yeah, they’re not the same thing.

okay :zipper_mouth_face: I’ll be waiting.

I just found an amazing shader! fxaa.glsl seems to be working great! It also works great for other cores! :smiley:

Ya i use fxaa on PS1 games too. It’s really good it’s the best of the shaders I tested.

AA won’t do much for software based emus but make it blurry. The jaggies will still be there : P

It’ll work in the gliden64 backend at least.

smaa.slangp is also really awesome for Vulkan!