Android Nightly discussion thread


#1

Android nightlies are now available. The nightlies have no cores included but you should be able to fetch the cores from the core updater in RGUI

http://buildbot.libretro.com/nightly/android

Changelog:

  • Reset OP

Known Issues:

  • Reset OP

#2

Hello

Again, congratulations to the developpers for Libretro/Retroarch

I’m having issues with the latest nighlies (including the last I downloaded yesterday, the 15th of march) The app crash after about 3 minutes of gaming. I would like to give you more info, but I don’t know where to find the log

My device is a TV ANdroid Box, with RK3188 core, and Kitkat 4.4.2

Myst3r90


#3

you’ll need to get an app for logcat. there are tons of free options, thankfully :slight_smile:


#4

Hello I downloaded Catlog, and there’s many lines displayed at screen, but I don’t know which line would be useful for you ?

Myst3r90


#5

get the whole thing and either put into pastebin (or something similar) and paste a link here or enclose the whole thing in

 bbcode blocks and it will make a scrollable window inside of your post.

#6

Sadly mupen64 still doesn’t work on note 2 or any mali400 device I think, still I love the psx core.


#7

OK here is the crash log : (Happened with nighly 15-03-2015, with Genesis Core after maybe 2 minutes, but can happen with PSX core, SNES core, FBA, Mame, etc…) Mupen 64 doesn’t work at all on my RK3188 device, android 4.4.2

http://pastebin.com/2bgEJybv


#8

I found something useful : i swiched audio driver to rsound, and it seems to be ok : no more crash after a few minutes. Does it make sense ?


#9

Sure, could be stalling on the audio and then crashing because the system thinks it’s unresponsive… or something. Anyway, whatever works :slight_smile:


#10

Did anyone have luck with netplay? I tried with FCEumm, Genesis GX Plus, SNES9x, same roms, builds and cores - doesn’t matter, connection is lost as soon as I start client on 2nd device.

Btw, why does ‘Core Information’ menu show nothing in nightlies? It was useful to see if bios files are accepted by the core.


#11

For me netplay works fine. Shield tablet <===> PC The RGUI downloader doesn’t fetch the info files yet


#12

Apparently a bug: you have to choose ‘Apply Shader Changes’ in Shader Options when you switch between bilinear and point filtering in Video Settings. Otherwise nothing happens.


#13

I still have the crash : last day i tried sound driver Rsound with sucess, but I’ve no more sound with it now ! So I go back to Opensl and Retroarch crash after a short amount of time.

http/pastebin.com/2bgEJybv

I confirm the bug told by bl@ck_m@ge


#14

A couple things I’ve noticed with recent nightlies:

  1. Controller autoconfig files are missing. Seems to be recent, related to the build process changing the copying of the asset files when building.
  2. Loading shader presets seems to be broken (doesn’t do anything as far as I can tell). I’m not sure when this broke since I don’t normally play much around with this stuff. :stuck_out_tongue:

#15

Shaders are working fine for me, you have to apply for it to make any difference. I may have forgot the autoconfig files I’ll take a look right away


#16

To clarify regarding the shaders - making individual shader changes works just fine for me, but loading shader presets doesn’t seem to do anything (doesn’t replace the current shader pipeline with what’s defined in the preset).


#17

works fine here


#18

If a shader preset fails to do anything, that usually means that specific one failed to compile. What were you trying to load?


#19

Hmmmm… shader preset loading seems to be fine again so I’m not sure what was going on there. However, now input is broken. :stuck_out_tongue: I can navigate fine in RGUI with the autoconfig stuff and the auto-mapped controls appear right in the input bindings in RGUI but nothing is responding in-game (with the latests 3/23 nightly - input is fine on 3/22 once I copy an appropriate autoconfig file into /data/data/com.retroarch/autoconfig/android/).


#20

Yes, it’s known already, reported https://github.com/libretro/RetroArch/issues/1532