Android run-ahead with frame skip glitch graphics snes9x 2010 core

I have Glitch graphics when I turn run-ahead with frame skip in core snes9x2010 and when I turn off frame skip the graphics improve but frame rate drops to 52 fps Note: I am using a composite filter How to fix it?

I’m not surprised you’re getting glitches with frameskip plus runahead. Frameskip works by only partially rendering a frame while runahead works by hopping back and forth among frames. I suspect you’re seeing glitches when runahead lands on a partial frame.

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The graphics glitch only comes when I press a button also when I turn off the composite everything is fine Apparently I don’t care about the composite filter. This is the solution I found . I hope to update the snes9x2010 core to fix this problem.

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