Hi hunterk:
i think i have found an error in fakelottes.
//vec2 omega = vec2(3.1415 * OutputSize.x, 2.0 * 3.1415 * TextureSize.y);
vec2 omega = vec2(3.1415 * OutputSize.x, 3.1415 * OutputSize.y)
i only get sideways scanlines with my change. (texturesize->outputsize)
[EDIT] knowing full well i may have misunderstood what SCANLINE_SINE_COMP_B was intended to do… But on my box, it just brightens/darkens the image with fakelottes on my Jetson Nano.
My variant is here if anyone wants to check out the horizontal scanline action and maybe tell me what I have misunderstood, if anything.
fastlottes.glsl
Thanks - cheers
fakelottes: 9.9% gpu on Jetson Nano
fastlottes: 8.0% gpu on Jetson Nano