Anyway to adjust analog dead zone in mupen

can’t get past a part in banjo tooie because of it. I don’t want any dead zone at all. Built it from source I realize that it may not be possible at this point but I just though I’d ask.

It’s not exposed in RGUI (yet), but there’s something you can set in retroarch.cfg -

Defines axis threshold. Possible values are [0.0, 1.0]

input_axis_threshold = 0.5

Uncomment the input_axis_threshold line and set it to something other than 0.5 (which is the default value).

Thanks so much I knew I saw it in there before but I haven’t had to edit my config in a long while so couldn’t remember the arguement. I appreciate it!

That didn’t seem to work. Do I have to specify a player as in input_player1_axis_threshold?

All I know is that we use it for the Android input driver. With regard to the PC input drivers - you’d have to ask maister, I’m not familiar with that aspect.

Depends what you mean with deadzone. Are you mapping an analog to a digital input? Only then would input_axis_threshold matter.

no i am mapping to an analog stick. By deadzone i mean the first little movement when i barely move the stick is not detected until i get about 25% away from the center. then all of the sudden the movement jumps. So I can’t walk really slow in a platoformer for example, or the crosshair in goldeneye doesn’t respond to minor movements which makes it difficult. In another n64 emulator such as Project64 I could change this in the input plugin settings from the gui. Depending on which plugin I use the setting my be different. perhaps their will have to be a core option for this or something.