I’ve tried applying a game boy shader to get the “green” effect, but when I do, it applies it to every single core/system.
I’ve tried just saving core overrides and I’ve tried saving current configuration. I can then go to each and every system and take the shader off, one by one, which would take forever, as I have over 50 systems and apply core overrides, but I’d rather find a way to just apply the shader to the one gameboy core.
I’ve made copies of the cores and renamed them for each system so I can apply different overlays, but it doesn’t seem to work for shaders, again, applying the shader preset to every core/system.
How can I accomplish this?
Thanks,
–Jason