Are these cores possible/in the works?

No love for the old MSX? =(

We are working on adding preliminary support for MESS/UME, so MSX should get a bit hug! =D

MESS/MAME 2014 might be too big for the Wii though… Maybe we can add rules to build some specific MESS builds for low memory devices, just need to create a mak file per platform.

Just had a look at the list of systems MESS/UMEemulates, lol, awesome. Some specific cores would be great for the low memory devices like Wii. I’d probably only be interested in Sharp x68000, MSX and Atari Lynx. Good stuff and I wish you the best of luck with the port!

The port is already working, there are some caveats, need to add some stuff to RA for it to work completely (multi image games mostly). I’ll try to make a mak file for one of those, I’ll check which one has the least weird launch parameters.

I’ve updated the issue about the mednafen pce_fast black border. It’s not just a border, the bottom part of the screen is also cropped out.

Just mentioning it here in case no one get notified on github.

Can any of the available RetroArch cores support Sega SG-1000 emulation?

I ask because the Hyperspin project lists RetroArch as being able to emulate the SG-1000 system, yet I have not found any documentation on the RetroArch website or forums that confirms this fact. When I try to load a SG-1000 game in RetroArch, I just get a black screen.

Thanks!

They might be referring to the MESS core, which you can get with lordashram’s nightlies (I think).

I’ve never tried a game from that system, but SG-1000 is one of the systems listed as emulated by Genesis Plus GX on its site.

Indeed it does, but I’ve had no luck at all with loading a game. It’s just a black screen.

It’s working here on win7 x64. I can play Girl’s garden without issue on Genesis Plus GX. I didn’t change any core option. The rom is a .sg file if that can help.

edit: make sure it’s not a shader issue, try without one.

Firstly, my games are all in .bin format. Maybe that’s problem. Secondly, I haven’t ever changed any shader settings in RetroArch, but I checked the settings page for the selected core and it said the shader was set to “Linear.” I didn’t see a way to disable the shader.

Edit: I found a rom set that was in .sg and .sc format and those are working just fine. Thanks for the help! :slight_smile:

Looks like some good news on this:

https://mobile.twitter.com/libretro/sta … 5070013440

Some good games on the MSX, looking forward to playing them vis RetroArch.

Someone needs to make Sega Model 2 emulation on Android. Or at least fix MAME and port the fix to Android for running Sonic Championship/The Fighters.

I think MSX & X68K have been emulated by MESS core or UME core in Retroarch for winx86 and almost for android!!

you can test the lordashram‘s winx86 build

viewtopic.php?f=25&t=993

and rtype’s android UME core (but it crashed for me,look like miss software list.xml)

viewtopic.php?f=25&t=993&start=550#p15245

I just discovered that there’s a One Must Fall: 2097 engine recreation currently in development (and in a reasonably mature state; see videos). OMF was a classic, DOS-exclusive fighter with customizable robots (of the giant mech variety), “fatalities” (scrap and destruction moves) and interactive environments (lightning cage, spike chamber). Short version: it was a hell of a lot of fun.

Their engine already looks quite portable; it compiles for Linux, OSX, Windows and BSD, so perhaps it’d be another good candidate for a libretro port? Of course, it’s already possible to play the original game through emulation via DOSBox on many platforms libretro currently builds for, but low-end platforms kind of kill the mood (Wii, PSP), so a libretro port could make the game playable (and fun) across a broader variety of platforms.

Actually, PSP is lesser retro than DC, PS2 & GC. I don’t personaly care about PS2, Wii and GC since i still have the three of them working, but my DC seems dead so a port of reicast to libretro would be wonderfull.

Actually, PSP is lesser retro than DC, PS2 & GC. I don’t personaly care about PS2, Wii and GC since i still have the three of them working, but my DC seems dead so a port of reicast to libretro would be wonderfull.[/quote]

I would also love to see a port of Reicast mainly because i am a windows user. nullDC and Demul get most of the job done but nullDC is dead and Demul devs are focusing more on Atomiswave and Naomi emulation than DC. They also both suck using with an FE.

[QUOTE=vanfanel;7512]I’ve found these awesome SDL-based engines, and I was wondering how utterly cool would they look on Retroarch, on my KMS+EGL x-less systems including the Raspberry Pi: I believe they should be easy after seeing what’s in this thread!

OpenJazz: a Jack Jackrabbit engine recreation wich seems to be pretty complete by now:

http://www.alister.eu/jazz/oj (Latest stable sources here: http://www.alister.eu/jazz/oj/OpenJazz-src-250713.zip)

(SVN repository here: svn://svn.code.sf.net/p/openjazz/code/)

OpenTyrian: a Tyrian C conversion wich is pretty much complete as it comes from the original sources:

http://code.google.com/p/opentyrian

Great for lowly cpu’s as these games would run native with all the RetroArch bells & whistles![/QUOTE]

Hello, I saw this message long time ago but didn’t answer - how is it going with openjazz? Is there any chance it will be included into retroarch? I’m Wii user and we have port of this engine - but it’s outdated as I guess and developer didn’t answer my questions about possible update. Would be great if it can be included into retroarch.

I want to make an Ultimate Game & Watch Gallery Core that have Modern and Classic Takes of All the Game & Watch Games. I will be buying the Game & Watches and I will code the games for Libretro. What’s the core Language that I should Use to pull it off?