Beetle HW, Vulkan renderer. Nvidia GTX970. Up to date system drivers, all of them.
So I’ve been playing Vagrant Story.
This game uses sort of a trick to create illusion of DoF/Blur when object or character stands close to camera by, from what I can tell, duplicating it’s 3D model on top of existing one, slightly enlarging it and changing its transparency.
And here’s my problem. When using internal resolution of anything other than x1 you end up getting artifacts at the edges of the models. Did anyone else encounter this problem?
Images showing the issue and how it should look when in software mode: