Hi there
I just bough a Xiaomi Pocophone. It has a SD845 which I thought it would be enough for PSX emulation with Beetle PSX HW in RetroArch64 Android. I also have a Shield TV with which I can go up until 4X resolution (PGXP out of the quesiton, of course) and be full speed. With the Pocophone I can only get full speed at 1x. Both the Shield and the phone have the same core version : Beetle PSX 0.9.44.1 5359198
As core options, I am using Hardware rendering and everything else default. I tried both Vulkan and OpenGL. I tried frame duping, no real difference. I have tried Sustained Performance mode in RA and the different game booster modes of the phone… no difference, only full speed at 1X resolution. This is what I don’t get so good also, if I’m able to reach 1x and I am using Hardware rendering, reaching 2X at full speed should not be such an issue, right? Am I doing something wrong here or did I overestimate the performance of these Android devices? Anyone experience running Beetle PSX HW in any of the latest SnapDragon chipsets?