Heyho everyone
The PSX HW core is a thing of beauty, especially with 3D games. But i noticed some quirks and i just wanted to ask what might cause them.
So far, i noticed these issues in the MegaMan(X) games. Certain sprites are completely messed up, broken or create artifacts (interestingly enough, character sprites only do that while facing right). Games like, say, Legend of Mana, which was notorious for its broken and torn apart background on earlier emulators have no issue what so ever.
And no, its not a resolution thing either. It does this no matter what internal resolution is used. So yeah, im mostly curious. Did Capcom use some shenanigans that makes it harder to emulate certain sprites ?