Since texture filtering was added to the core a picture is broken in some games (mostly 2D). I wonder if there is any way to fix it or at least add an option to disable texture filtering if needed.
This is FF7 example. In Silent Hill everything is fine thou.
Texture filtering enabled with Internal Resolution set to 4x
Texture filtering enabled with IR set to 1x
Even with IRx1 you can see green outlines on some objects. It’s just not that obvious.