I’ve tweaked this up and down, but the only fix has been to run at native resolution. Am on the latest stable versions of RA and the core.
Oddly, this only started happening when I began running on my new system, which uses a GTX 1660 instead of SLI GTX 970s. Could be a driver issue?
Visual Example
In this game, texture corruption only happens when the character moves or when the camera rotates beyond a certain threshold. Upon initial paint, it’s fine.
Linkable Album: https://imgur.com/a/eQrFaWi