With the new feature of Beetle PSX HW texture replacement , I wanted to test couple of games to see whats feasible and whats not.
First lets start with a few points:
-Those aren’t textures packs , Just testing for the texture replacement feature
-I used gigapixel for on all shown examples for convenience. which is not a great choice as it adds thick lines and loss details, certain esrgan models would have way better results , especially the trained ones
-The seams in the backgrounds games are to be expected, even the dolphin had them , the creators of resident evil 2 & 3 seamless HD packs used a clever method to overcome this. As for Chrono Cross , I think the creator used waifu2x for the backgrounds.
- The main issue right now is the inability to grab all textures ,as it can be seen in metal gear (hit or miss), Tekken 3 (character portraits and other textures) Parasite Eve 2 & resident evil (only dumping mask layer)
Well without further ado