Hi folks,
With the new feature of Beetle PSX HW texture replacement , I wanted to test couple of games to see whats feasible and whats not.
First lets start with a few points:
-Those aren’t textures packs , Just testing for the texture replacement feature
-I used gigapixel for on all shown examples for convenience. which is not a great choice as it adds thick lines and loss details, certain esrgan models would have way better results , especially the trained ones
-The seams in the backgrounds games are to be expected, even the dolphin had them , the creators of resident evil 2 & 3 seamless HD packs used a clever method to overcome this. As for Chrono Cross , I think the creator used waifu2x for the backgrounds.
- The main issue right now is the inability to grab all textures ,as it can be seen in metal gear (hit or miss), Tekken 3 (character portraits and other textures) Parasite Eve 2 & resident evil (only dumping mask layer)
Well without further ado

































Thanks a lot
My fault was that I only created a folder [gamename]-texture-replacements, because in the news blog they say: “While the game is running, it will dump all current active textures it comes across to a directory. The name of this folder is [gamename]-texture-replacements, and it will dumped inside the same dir that your content (ISO or other image format) comes from.” They didnt say anything about the folder [gamename]-texture-dump. Someone should correct this blog. I’ve read a lot of comments on reddit and youtube that ppl have issue to get this work. This might be a reason






i would like to know if oyu know hw to fix this kind of issue on every background games



