Does anyone have experience with Playstation game in pbp format + sbi (Subchanneldata) files? Some games need the because they are copyprotected. Im using the core: https://github.com/libretro/beetle-psx-libretro
Using the sbi files with normal .cue/bin images does indeed work just fine.
Using the same sbi file with pbp does not work, although there seems to be code to load sbi files when using pbp files see: https://github.com/libretro/beetle-psx-libretro/blob/6cfd34ab307d08d5bcde543a95cdcd00f54afec0/mednafen/cdrom-new/CDAccess_PBP.cpp
One line in that sourcecode even mentions multidisc pbp sbi support:
// for multi-disc images change the sbi file syntax to [filename]_[disc_number].sbi instead of [filename].sbi if(PBP_DiscCount > 1) { // use a substitute char here, set the proper one in Read_TOC() sbi_path.insert(sbi_path.length()-4, “_x”); }
Using the Syntax described in that comment did not work for me though. Or i am actually doing something wrong here.