Beetle PSX - software or hardware. Which to choose?

Hello,

I’d like to get some advice on what render to choose for emulating PSX games. I play games at native resolution with CRT shaders enabled. As far as I know hardware renderers contain or contained a lot of glitches(I don’t know the current status). Would there be any advantage for me using opengl or vilkan over the software mode without upscaling? If so then which one is better at the moment?

Thanks in advance.

At native res it’s best to use the software core since it has very few graphical issues (some minor effects missing due to GPU cache emulation not being backported yet). Unless your hardware can’t run it at full speed. The hardware core might be faster.

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If you can, stick to the software core, with its native res, like Awakened said, use a nice CRT shader, I also do that for N64, all games look really nice, no glitches and closer to what it should look.

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Thanks for the replies. I’m going to stick to the software mode then. I prefer ‘the retro farily accurate’ look than upscaled image so yeah. Just though that maybe it’s PXGP or something is worth the sacrifice. :slight_smile: Yeah, I’m keenly wating for someone to backport that GPU cache…

When you use the software renderer, use the “Bob Deinterlace” shader (in Misc folder). Has no visible effect in the vast majority of the games, but for me is vital in three great ones: Tekken 3, Chrono Cross and Bloddy Roar 2.

No Deinterlace:

Bob Deinterlace:

This is not necesary when you use the HW core, but i stick to the software one for accuracy.

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thats it. software mode for accuracy. hardware mode for more “gimmicks”.

I still prefer the software mode.

I tried to aply this but the screen shakes and the shader does not deinterlace the image. Could you tell me how do you did to make it work?

The shaking is a result of the deinterlacing, so if you see that, it’s working.

+1 for software. Authentic is best. I see no difference in beetle psx and real hardware in software mode.
PS1 emulation is indeed great.

depends on what gpu you have, what game and what tolerance for "accuracy (whatever is accuracy is to you). i dont have the best gpu but running x2 scale in vulkan runs better, performance wise, compared to running x2 scale in software.

of course im in the “what works without much issues” kind of guy when it comes to emulators. not having able to see that last scanline or a few micro-secs of audio inaccuracy does not matter to me.

I get it, but what is happening is that the screen is shaking but i still get the horizontal lines.