Beetle Virtual Boy Fix Request

  1. the 3D strength is too strong. We need core option to adjust 3D strength. Convergence and Strength options pls.

  2. can we get interlaced 3D for ppl who don’t have a 3D tv? 3D works on any tv with interlaced and movie theatre glasses. We need the options of SBS left to right, SBS right to left, Interlaced Left to right, and Interlaced Right to left.

  3. the controller is also weird. if you map the analog sticks to the vb dpads or even the dpad and buttons to the vb dpads, it’s like more than 3 buttons at the same time lock input. so youre not able to play teleroboxer properly because it can only take 2 inputs at the same time when 4 at once is needed.

I just checked upstream and there does not appear to be any option for reducing the 3D effect strength.

Upstream does have interlaced 3D, but I’m not sure if that would translate to libretro properly due to how scaling is handled. We do have a side-by-side to interlaced conversion shader that should work, and I just put in a PR for anaglyph to interlaced conversion. Looks like this:

I don’t know what would cause multiple inputs to not work. Are you able to reproduce this with the ‘remote retropad’ button-testing core?

looks like everything presses like it’s supposed to in the retroarch gamepad core. i have no problems with other vb games. just teleroboxer. also, in order for a user to be able to view another user’s interlace 3D snapshot in 3D, they must share the same rezzed screen. the screenshot is less than 1080p so i cannot view it properly because my desktop rez is 1080p.

it was only intended for illustrative purposes, but sure, here’s a 1080p screenshot (with red palette):