Boz-MrRetrolustMod-Overlays

Ah, MrRetrolust overlays. My favourites!

I think I have a couple of confessions to make. I’ve already converted 400+ of these, including all generic ones, for personal use as retroarch overlays.

I use bezel reflections too but I’m also using my own shaders. I guess that’s my second confession. I think i’ve already done what uborder does I guess, and I’ve been quietly and happily using them alone in my cave for quite a few years now.

Maybe I could share them if people are interested and save Boz1978 some work?

I have done things a bit differently though: The screen layer with its dust & scratches effect used by mrretrolust is just gone. Not because I don’t like it but it was the simplest/fastest way to do things in photoshop for me. I decided to add a texture on the last pass of my shader presets. This allows someone to configure blend mode/opacity on the shader level and yes remove it completely if you don’t want it at all.

Just two screenshots:

How it all looks:

How I add the “dirty screen” texture in my shader (Tube Glass section):

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Hey Fred Flin… :upside_down_face:, share with us your findings!

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On the shader front I haven’t shared anything because frankly I’m not really a shader coder but I guess I’m not bad at cobbling things together. I would need to clean up, check that any function I borrowed can be redistributed, etc. Also have no idea how it will run on other people’s hardware.

The main idea is a big last pass that does the bezel/reflection drawing (based on vt220 but modified a lot over the years) and it’s combined with either Geom, Lottes or Hyllian which are the crt shaders I personally like. Optionally it can also resolve glow/raster bloom from previous passes if presets follow a couple of rules and overlay this crt glass texture as shown in the screenshot, but apart from that there is freedom to using with any shader preset so it can be lightweight or not depending on that. It also has options to enforce a custom aspect, crop overscan, pan & zoom in order to align with any overlay and all that jazz.

I don’t know how it compares with other shaders doing this thing now, I’ll try the uborder at some point didn’t know it existed. And megabezel I tried once but was too heavyweight & complicated.

Anyone wants some reflections on glsl? I got you covered since mine is both glsl/slang by virtue of being so old now, ha. :laughing:

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Neither I. I’m a curious about it since day one.

I ported an old uborder version to glsl and is available on oficial repo. It needs updating, though.

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This is great news! If you’d like to help out then by all means fire those files over…save me a job :slight_smile:

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Dragon Breed (dbreed.zip):

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Sky Kid (skykid.zip):

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Deathsmiles (deathsml.zip):

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Simpsons (simpsons2p.zip):

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Donkey Kong (dkong.zip):

Still messing with this one.

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Bit better…i could do with a reference i think.

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I got it nowhere near lol! Different curvature type, more tilt, shorter screen, smaller screen, virtually no reflection.

Better but not right, i guess it’s nice representation of the tilt without loosing too much playable area…that’s my excuse anyway lol!

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And it also needs brightening up quite a lot… damn. Job for tomorrow!

Better positioning and size but i have a limit on how far the reflection will stretch. This is more noticable on the top than the sides, in this pic you can’t see it because the reflection strength has been dropped. Deffo getting there though now. Screen curvature is still wrong compared to the photo.

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Right i’m happy with this now…quite a reduction in playable area but definately more accurate:

Donkey Kong (dkong.zip):

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Ok back to some more non tilted games. Will update the gdrive at 75 games. Might look at the ambi-light situation then… I don’t wanna touch it atm as it’s changing so fast!

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Had to throw this one in aswell :slight_smile:

Donkey Kong Jnr (dkongjr.zip):

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Paperboy (paperboy.zip):

The opacity has been dropped on the bezel on this overlay. Shakey picture on this game for some reason :frowning:

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Mario (mario.zip):

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