I was playing Metal Gear Solid, and I need to use the Vulken video driver because using OpenGL breaks other stuff in the game like the opening cut scene or codec calls. So I used Vulken over the other driver options. I recently updated both RetroArch and Beetle PSX HW and I am running in to an odd shadow issue that I never ran into in older versions. The Shadows look stretched and having this weird line pattern. Do you know why this is happening and how I can fix it.
Here are screen shots to show you what I mean:
and here is a link to my core settings for Bettle PSX HW: