Hey everyone,
When does the bug happen?
- This bug happens only when using Parallel RDP (NOT GlideN64) in both mupen and Parallel cores.
- It happens when using HSM reflection shaders which also add bezels to the screen.
- It also happens only in certain games (e.G. Donkey Kong 64 and Banjo Kazooie)
What is the bug? Whenever there is a screen transition from one area to another and the screen turns black, the shader bezel briefly disappears. It seems like the transition overlaps the bezel.
I can’t seem to be able to fix it. It does not happen when using GlideN64 RDP.