Hi
I managed to build the openlara core
to avoid the error
[ERROR] Requesting OpenGL context, but RetroArch is compiled against OpenGLES. Can not use HW context.
HW Context could not be initialized, exiting ...
I add this option GLES = 1
the core now launches
but on the screen no correct picture
I leave here a log retroarch:
[INFO] RetroArch 1.7.6 (Git d236ce797)
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.srm".
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.state".
[INFO] === Build =======================================
Capacités: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
Built: Feb 12 2019
[INFO] Version: 1.7.6
[INFO] Git: d236ce797
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "/usr/lib/libretro/openlara_libretro.so"
[INFO] [overrides] no core-specific overrides found at /recalbox/share/system/.config/retroarch/config/OpenLara/OpenLara.cfg.
[INFO] [overrides] no content-dir-specific overrides found at /recalbox/share/system/.config/retroarch/config/OpenLara/Tomb Raider.cfg.
[INFO] [overrides] no game-specific overrides found at /recalbox/share/system/.config/retroarch/config/OpenLara/LEVEL2.cfg.
[INFO] Shaders: preset directory: /recalbox/share_init/shaders/presets
[INFO] Shaders: no game-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/LEVEL2.cgp.
[INFO] Shaders: no game-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/LEVEL2.glslp.
[INFO] Shaders: no content-dir-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/Tomb Raider.cgp.
[INFO] Shaders: no content-dir-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/Tomb Raider.glslp.
[INFO] Shaders: no core-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/OpenLara.cgp.
[INFO] Shaders: no core-specific preset found at /recalbox/share_init/shaders/presets/OpenLara/OpenLara.glslp.
[INFO] Environ SET_VARIABLES.
[INFO] Remaps: remap directory: /recalbox/share/system/.config/retroarch/config/remaps
[INFO] Remaps: no game-specific remap found at /recalbox/share/system/.config/retroarch/config/remaps/OpenLara/LEVEL2.rmp.
[INFO] Remaps: no content-dir-specific remap found at /recalbox/share/system/.config/retroarch/config/remaps/OpenLara/Tomb Raider.rmp.
[INFO] Remaps: no core-specific remap found at /recalbox/share/system/.config/retroarch/config/remaps/OpenLara/OpenLara.rmp.
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.srm".
[INFO] Redirection de la sauvegarde instantanée vers "/recalbox/share/saves/atomiswave/LEVEL2.state".
[INFO] Environ SYSTEM_DIRECTORY: "/recalbox/share/bios/".
[openlara]: Saves should be in: /recalbox/share/saves/atomiswave/openlara/
[INFO] Environ GET_RUMBLE_INTERFACE.
[INFO] Chargement du contenu ignoré. L'implémentation va le charger d'elle-même.
[INFO] OMG !!! We've loaded the command line hash !!! Look: 0x0 .
[INFO] CRC32: 0x0 .
[INFO] Environ GET_VARIABLE openlara_resolution:
[INFO] 1280x720
[openlara]: Got size: 1280 x 720.
[INFO] Environ GET_VARIABLE openlara_framerate:
[INFO] 60fps
[INFO] Environ SET_INPUT_DESCRIPTORS:
[INFO] RetroPad, User 1, Button "B (bottom)" => "Action (Shoot/grab)"
[INFO] RetroPad, User 1, Button "Y (left)" => "Jump"
[INFO] RetroPad, User 1, Button "Select" => "Inventory"
[INFO] RetroPad, User 1, Button "Start" => "Start"
[INFO] RetroPad, User 1, Button "D-Pad Up" => "Up"
[INFO] RetroPad, User 1, Button "D-Pad Down" => "Down"
[INFO] RetroPad, User 1, Button "D-Pad Left" => "Left"
[INFO] RetroPad, User 1, Button "D-Pad Right" => "Right"
[INFO] RetroPad, User 1, Button "A (right)" => "Roll"
[INFO] RetroPad, User 1, Button "X (up)" => "Draw weapon"
[INFO] RetroPad, User 1, Button "L" => "Look (when holding)"
[INFO] RetroPad, User 1, Button "R" => "Walk (when holding)"
[INFO] RetroPad, User 1, Button "L2" => "Duck/Crouch (TR3 and up)"
[INFO] RetroPad, User 1, Button "R2" => "Dash (TR3 and up)"
[INFO] RetroPad, User 2, Button "B (bottom)" => "Action (Shoot/grab)"
[INFO] RetroPad, User 2, Button "Y (left)" => "Jump"
[INFO] RetroPad, User 2, Button "Select" => "Inventory"
[INFO] RetroPad, User 2, Button "Start" => "Start"
[INFO] RetroPad, User 2, Button "D-Pad Up" => "Up"
[INFO] RetroPad, User 2, Button "D-Pad Down" => "Down"
[INFO] RetroPad, User 2, Button "D-Pad Left" => "Left"
[INFO] RetroPad, User 2, Button "D-Pad Right" => "Right"
[INFO] RetroPad, User 2, Button "A (right)" => "Roll"
[INFO] RetroPad, User 2, Button "X (up)" => "Draw weapon"
[INFO] RetroPad, User 2, Button "L" => "Look (when holding)"
[INFO] RetroPad, User 2, Button "R" => "Walk (when holding)"
[INFO] RetroPad, User 2, Button "L2" => "Duck/Crouch (TR3 and up)"
[INFO] RetroPad, User 2, Button "R2" => "Dash (TR3 and up)"
[INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
[INFO] Environ SET_HW_RENDER.
[INFO] Requesting OpenGLES2 context.
[openlara]: contentDir: /recalbox/share/roms/ports/openlara/
Loaded game!
[INFO] Ignore le chargement de la SRAM..
[INFO] Version de l'API libretro: 1
[INFO] Compilé depuis l'API: 1
[INFO] [Audio]: Set audio input rate to: 44055.95 Hz.
[INFO] [Video]: Video @ fullscreen
[INFO] [Video]: Using HW render, OpenGL driver forced.
[INFO] [EGL] Found EGL client version >= 1.5, trying eglGetPlatformDisplay
[INFO] [EGL]: EGL version: 1.4
[INFO] [GL]: Found GL context: x-egl
[INFO] [GL]: Detecting screen resolution 1280x1024.
[INFO] [X/EGL]: Window manager is matchbox.
[INFO] [XINERAMA]: Xinerama version: 1.1.
[INFO] [XINERAMA]: Xinerama screens: 1.
[INFO] [X/EGL]: Using Xinerama on screen #0.
[INFO] [X/EGL]: X = 0, Y = 0, W = 1280, H = 1024.
[INFO] [EGL]: Created shared context: 0x1ca93f1.
[INFO] [EGL]: Current context: 0x1a6d3d1.
[INFO] [X/EGL]: Using windowed fullscreen.
[INFO] [EGL]: eglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GT 1030/PCIe/SSE2.
[INFO] [GL]: Version: OpenGL ES 3.2 NVIDIA 390.87.
[INFO] [GL]: Using resolution 1280x1024
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Compiling ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling simple ribbon shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling modern snow shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling bokeh shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Compiling snowflake shader..
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 1 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Initializing HW render (2048 x 2048).
[INFO] [GL]: Max texture size: 32768 px, renderbuffer size: 32768 px.
[INFO] [GL]: Supports FBO (render-to-texture).
[INFO] [udev]: Plugged pad: Generic X-Box pad (9414:22554) on port #0.
[INFO] [udev]: Pad #0 (/dev/input/event4) supports force feedback.
[INFO] [udev]: Pad #0 (/dev/input/event4) supports 16 force feedback effects.
[INFO] [Joypad]: Found joypad driver: "udev".
[ERROR] Failed to create rendering backend: freetype.
Failed to open /recalbox/share_init/system/.emulationstation/themes/recalbox/data/ubuntu_condensed.ttf: No such file or directory
[ERROR] Failed to create rendering backend: stb.
[INFO] [Font]: Using font rendering backend: bitmap.
[INFO] [X11]: Suspending screensaver (X11, xdg-screensaver).
sh: xdg-screensaver: command not found
[WARN] Could not suspend screen saver.
[INFO] [Video]: Found display server: x11
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/4xbr_scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/5xbr_scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-caligari.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-caligari_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-caligari_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-pi-barrel.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-pi-mask.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/crt-pi.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/dot-green.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/dot-green2.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/dot.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/hq2x_scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/phosphor.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/scanline_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/waterpaint-scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_lcd3x.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_lcd3x_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_lcd3x_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_retro.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_retro_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_retro_gamma_125.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_scanline.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_scanline_gamma_115.glslp"
[INFO] Shader trouvé "/recalbox/share_init/shaders/xbr-lvl1_scanline_gamma_125.glslp"
Context reset!
OpenLara (Mar 20 2019)
Vendor : NVIDIA Corporation
Renderer : GeForce GT 1030/PCIe/SSE2
Version : OpenGL ES 3.2 NVIDIA 390.87
cache : /recalbox/share/bios/openlara/cache/
supports :
variyngs count : 16
binary shaders : true
vertex arrays : true
depth texture : true
shadow sampler : true
discard frame : true
NPOT textures : true
3D textures : false
RG textures : true
border color : true
clip distance : false
anisotropic : 16
float textures : float = full, half = full
shader: cache warm-up...
! shader: 0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(24) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(26) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(27) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(28) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(29) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(30) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(32) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(33) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(36) : error C7573: Ope
! program: Fragment info
-------------
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(24) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(6) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(7) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(8) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(9) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(10) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(13) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! shader: 0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(47) : error C7573: OpenGL
! program: Fragment info
-------------
0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! shader: 0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(47) : error C7573: OpenGL
! program: Fragment info
-------------
0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(3) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(19) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(20) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(21) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(22) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(23) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(46) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! shader: 0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
! program: Fragment info
-------------
0(1) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
0(2) : error C7573: OpenGL/ES requires precision specifier on this float type (there is no default precision)
(0) : error C2003: incompatible options for link
shader: cache is ready
meshes: 181
atlas: 2048 x 2048
MegaMesh (i:116484 v:50905 a:3, size:1861928)
error loading file "level/1/AZTECLOA.PNG"
error loading file "audio/1/003.ogg"
Read Slots...
[INFO] [ALSA]: Using signed 16-bit format.
[INFO] [ALSA]: Period size: 1024 frames
[INFO] [ALSA]: Buffer size: 3072 frames
[INFO] [ALSA]: Can pause: no.
[INFO] [Menu]: Found menu display driver: "gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 0x6c1160
[INFO] [MIDI]: Initializing ...
ALSA lib seq_hw.c:466:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
[ERROR] [MIDI]: snd_seq_open failed with error -2.
[ERROR] [MIDI]: Initialization failed (list of input devices unavailable).
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_history.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_favorites.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_music_history.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_video_history.lpl].
[INFO] Chargement du fichier d'historique: [/recalbox/share/system/configs/retroarch/content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [EGL]: eglSwapInterval(1)
thanks for your help