Can't Find Info on the Emir Sega Saturn Core

I just found this Core as Experimental Core but I tried to look for Info and When last Updated but had no Luck on Finding Anything.

Can anyone Help me find that Info?

As well as other Core’s on Retroarch to Check?

It’s the planned official retroarch core for Ymir, StrikerX3 asked that they use a different name for the RA core.

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Thanks @Lethal for that Information

Not bad Idea to change Core Name so stop Confusion between the Core and Standalone Version

is there a place that can follow Emir Progress?

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Follow the git:

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Thank you @Mr_Jake for the Link to follow on GitLab

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Would Emir be added to App Store/iOS version in future?

Long shot but I’m posting this here because the Emir github by warmenhoven

doesn’t seem to have an ‘issue’/bug report section (maybe hunterk could forward this to Warmenhoven)



Anyway, the bug:

In games with Red Book audio (audio tracks that can be played in any regular CD player) the last audio track fail to restart when it should loop after playing.

This can be tested in Dead or Alive for the Saturn. Start the game, select training mode then just let the track play until the end

after 2-3 minutes it should fade out then restart but with emir, it doesn’t. This only occurs with the track that plays in training mode (you can determine which audio track is the last with the in-built Saturn audio player).

Dead or Alive (Japan) (2M)-260825-132240

Other tracks loops correctly after finishing playing (you’ll have to change the lifebars to infinite and the round time to no limits in the options and pick arcade mode to test the other tracks).

I tested with Ymir standalone and interestingly it doesn’t occur when using a bin/cue format but it does occur when using chd for some reason. With Emir it happens with bin/cue and chd regardless.

Tested with Beetle Saturn 1.32 and it loops correctly; no issues.

The problem, since it affects only the last audio track, is likely related to the lead-out area (or lack of with most disc dumps) and this issue happened in some other cores like beetle psx or pcsx rearmed (notaz, the pcsx rearmed author fixed the problem a while back) at some point in the past:

About the only thing I have not tested is burn a copy and play from there (presumably, the burned copy would add a lead out).

edit: Actually found a “fix”, although an extremely hackish one. Simply duplicate the last audio track.

So in the case of Saturn Dead or Alive for example: take the last track “Dead or Alive (Japan) (2M) (Track 24).bin” and copy paste it and rename it to Dead or Alive (Japan) (2M) (Track 25).bin then add/append it to the cue file and suddenly the problem doesn’t occur and the track loops after finishing playing.

Of course it’s a pretty “dirty” fix but it does suggest that the issue is related to the lead out area and how the core/emulator deal with it when loading from disc images like the cue/bin format.

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