That’s fine. At least you are trying. It looks like you are close to finishing the HSL texture, just the white is gray for now. Also for the log from Retroarch, it said unable to find texture when it tries to load .jpg. I had to save it as .png from photoshop without compression because it takes a long time to compress and it may not load very well. I’m running with gts 450 1gb and it loads the texture pretty well.
Edit: Do you have a pure PNG version of BgrLut or a CMYK Lut without converting from .jpg? With .jpg, it messes with the palettes a little bit due to loosy compression, and looking things at gray scale gives weird bands of light pink and light blue. The colors also looked out of color when I used BgrLut to Retroarch, seeing objects have a slightly different hue. Also, I think 512mb is okay to use for Lut texture, but only works on VBA-M when I tested it on my laptop. It might be my laptop, and I don’t know if anyone else has that problem with a 512mb GPU, or from a laptop. The workaround was to have the image adjustment first and have luminance to 0.99 to avoid invisible whites. I was testing for my GBA color shader that I’m working on.