Core and Feature Requests

I have some questions about pcem: in future it will be active on retroarch? and it will emulate dos games or win95/98 games?

Does select act this way in all saturn games with analogue control? Like how the DualShock on PSX had that analogue toggle button?

Seems like it. You press it to toggle analog and digital modes.

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mame 0.192 autofire request.The user doesn’t have to hold down the A button the character can automatically shoot, then click A to stop shooting, and then click A to start shooting。

It appears that the newest o2em core for ARM (updated 12/24/17) produces a cyclic, low frequency, static noise on most roms. Alien Invaders - Plus, Cosmic Conflict, Golf… just to name a few.

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Retroarch is great! I have 1 request and it is for the MAME cores… See topic:

The official MAME app doesn’t have an issue with rotated monitors so I’ve been using that instead for arcade but I miss out on having everything on retroarch.

I’m sorry if it is too much to ask but the only solution I’ve been given is to use special vertical scanlines or FBAlpha cores which, IMO, are not ideal.

Thanks!

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Wondering if we can get a few more recent Mame Cores (Current, 2016. 2014) for the Android 64-Bit version. That would be great as im sure the performance will be better for this current generation of devices, especially the Nvidia Shield TV.

Or if its possible to compile my own 64 bit versions, while i’m not totally familiar with android compiling as of yet, i am learning a bit and have compiled in Linux a time back.

Overall, excellent job with Retroarch, is by far the easiest way to play with the least amount of configuration needed (depending on your core). It global settings across cores make this a godsend!

Can someone get in touch with the developer of the PS3 emulator RPCS3 and possibly see if there is a way to build a core from it? As of this writing, the system only runs on Windows and Linux OS. But I have downloaded and ran the Linux (My version is Debian 9)AppImage emulator myself and it works near perfect ( slight graphics lag, but my PC isn’t built for high level gaming). Thanks again!

P.S. is there any more progress for the Amiga core?

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We’re collaborating with them already to ensure that the PS3 port of RetroArch functions in RPCS3, which has been beneficial for both projects. I believe there were some positive talks of a libretro port, so it could happen at some point (there have been no actual moves toward it at this point, AFAIK, so no ETA obviously).

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I mainly use Retroarch on my CRT TV to get the most authentic feel out of it, so I´d like to enjoy the latest Stella version on it since some most demanding homebrew games for Atari are only working on that version. Might even donate some Money via PayPal for anyone willing to port it to Libretro.

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That’s awesome to hear and I don’t mind waiting. Also thank you for the surprisingly quick response.

Hi everyone!! @guicrith Is there any chance of having a commodore Amiga emulator on 3ds? It was a great computer with a amazing catalogue, thank you!

@danielgardino that would be great! To create a bounty for someone to update stella-libretro:

  1. Go to the stella-libretro github tracker: https://github.com/libretro/stella-libretro
  2. Find the Issues tab. Create a new Issue requesting the update.
  3. Copy the URL for your new issue to your clipboard
  4. Go to https://www.bountysource.com/ and past your Issue URL into the box labelled Post: Paste any URL to post a bounty.
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I don’t know if its considered a bounty but can anybody compile the latest mame 0.195 for android in a way to change its properties??..basically on android for the newly introduced handheld games, they play on mame195…the problem is that in the options it needs to be set to boot2bios…that poses an issue when trying to boot up mess systems…so it be kool fo have a regular mame195 for arcade and mess systems and also have another mame195 maybe with the name bios added to it so we know it’s meant for boot2bios…a while back it was done with mame174…I still have the original mame174 and the updated mame2016 …both are exactly the same but with separate properties so different settings on each would not cause conflict…or if an easy to follow guide can be provided so I can learn on my own…I’ve read a few things about compiling on here but hard to follow as I never tried it b4

I would like to suggest a GCW-Zero core addition for all platforms if possible. The GCW-Zero is an open source (both hardware and software AFAIK) handheld and successor to Dingoo. It has a decent library of games and I think it would be a great addition to Retroarch. The games are distributed as .opk files, most have their source code available and only a few I’ve seen do not. These games are usually just programmed in C and use SDL.

I have suggested porting individual games to Retroarch in the past and put $5 towards a Solarus Engine port, but for me the ultimate culmination of these ideas is a GCW-Zero core that emulates the games. I’d be happy to consider Bountysource for this suggestion.

Link Cable Support with mGBA or VBA GBA Cores

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BasiliskII emulator for apple.

However a relevant feature would be a second framebuffer.

I would like to ask to add 320x240 resolution to the dreamcast cores. Yes I know the real dreamcast didn’t support that rez. It is desired so 2D games can look better with scaler shaders. At 480p and up, the scaler shaders captures the jaggies and it doesnt look good. the 240p resolution would allow the scaler shaders to smooth out the rough edges and jaggies as intended.

Can delete thread for this if you want. Didn’t see this thread before I made it.

Dreamcast did support that resolution. Quite a few games will run in 240p if you boot them while holding down a specific button combo.

I think Bangai-O uses 240p. The graphics definitely look like they’re drawn at that res. I remember that game freaking out if you tried to trick it into working with a VGA adapter.