Core and Feature Requests

I second Amiga CD32 as well, would love a straight-forward core for this in RetroArch. That being said, I don’t know that there’s any variant of a stand-alone emulator that handle Amiga CD32 in the same fashion as other console emulation. At least, the ones I have tried out all handle it as a variant of the Amiga computer.

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In Retroarch, if I want to show hidden files when I’m browsing files and folders, I have to change show_hidden_files = “false” to show_hidden_files = “true” in retroarch.cfg ; why isn’t there an option to do it directly from Retroarch ?

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Same thing for shaders, why do I have to manually edit video_shader_enable = “false” to video_shader_enable = “true” in order to get shaders loaded globally ?

@Tromzy : In “Load Content” there is a settings option on the bottom with “Show Hidden Files and Folders”

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Oh wow, that was pretty hidden ! Thanks a lot !

As for the shader question, maybe this gives you an answer https://forums.libretro.com/t/solved-latest-update-resets-shaders-for-every-game-on-every-restart/23881

sonninnos and rsn8887b made some very important improvements to C64 & Amiga Core. i would love to see they do some improvements on the AmigaCD32 Emulation, too. :slight_smile:

Never managed to make the Amiga core to run. So i was thinking about a CD32 only core, without everything else so it’s easier to run based on the fact that the real CD32 is a plug n play console.

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I want to second these requests, specially the ones about controls (Neo-Geo fighting games anyone?).

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Would it be possible to add a “gap” option to the MelonDS core similar to DesMumE? It be great with overlays and such.

  • video-glide64mk2:

  • Implement the optional frameskip function, which releases frames instead of rendering if the game is slow

I would like that option enabled please

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What the Chances of using the Mouse for Lightgun Use?

A OpenBOR-core would be nice!

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It was the latest version of Dreamcast Emulcast flycast, but the forced save load was used with the ex-actress trigger button. We changed the ex-spoke bumper key to save slot and used the old decar LR key to the right stick. The left and right sides are good, but the trigger is good at the same time. The key and the save rod are pressed together. What do we do to solve this?

Try a different auto-translating tool maybe.

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Hello everyone, I have a problem with the PlayStation 2 Play core! in Retro Arch. The kernel loads without problems, but if I want to start the game from an ISO file, the kernel crashes and Retro Arch shuts down. I’ve tried all the graphics kernels, but it’s always the same. Poradite? Thanks. I have Win 10 Pro x64

i would love to see an updated content-override feature because the way it works is only usefull for games without own gamefolders (such as ROMS) but its not very usefull for CD-based Systems where game-images are mainly stored in seperate folders.

maybe the developers could do an exclusion-rule. at least for games that uses the same name for game-folder and *.cue/bin-file, RA can automaticaly fallback to the directory above…

maybe any of the developers or any other interested people want do look at for further informations/discussing…

Thanks alot for your work. please keep it up!!!

I SIMPLY LOVE RETROARCH

EightyOne core It has a JSON file inside the source tha has pre-configured controls for some games. I was wondering how difficult is it, to have this file inside RetroArch’s System directory and the user to create new user mappings instead of being hardcoded for a handfull of games only. Quite essential for the core because ZX81 games cannot be played by any means of joystick without external control mapping Also the virtual keyboard is crazy fast, making it unusable.

Caprice core A simpler way to access the virtual keyboard

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If possible, I’d like to see a Wolf3D source port (such as ECWolf) added to RetroArch as a core.

Wolfenstein 3D and Spear of Destiny are serviceable with just a gamepad in DOSBox. But, much like Doom and Quake, they can benefit from some QoL improvements like a more gamepad-friendly control scheme.

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Can we fix hAtari loading .ipf files? Or if not, then, maybe remove .ipf file support from the core .info file. (Since it doesn’t actually load them, hasn’t in a while, and looks like, unless someone changes the core, it’s not going to in future either)