Yep, thanks. Missed that in the config file. It works now.
The new system is pretty confusing though. I’m not sure why it works that way. It’s supposed to make things less confusing according to the blog, but actually it’s more confusing now.
Previously, if you changed shaders, they would be loaded by default if the core or game didn’t have a shader override. That is what one would expect since the rest of the settings work in exactly the same way: if you change something, it becomes the new default unless there’s an override. The new behavior diverges from that. Now if you change something, it’s not the new default, contrary to everything else. That is confusing because it’s not consistent with the rest of RA.
Also, you can’t have the global setting be a no shader config. If you disable shaders, the “Save” menu disappears so you can’t have that be the global setting. If you enable it and leave shader passes at 0, you can’t save it as the global setting (you get an error while trying to save it as a preset.)
So my 2 cents opinion is: the new system is worse than before.