I want to second these requests, specially the ones about controls (Neo-Geo fighting games anyone?).
Would it be possible to add a âgapâ option to the MelonDS core similar to DesMumE? It be great with overlays and such.
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video-glide64mk2:
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Implement the optional frameskip function, which releases frames instead of rendering if the game is slow
I would like that option enabled please
What the Chances of using the Mouse for Lightgun Use?
A OpenBOR-core would be nice!
It was the latest version of Dreamcast Emulcast flycast, but the forced save load was used with the ex-actress trigger button. We changed the ex-spoke bumper key to save slot and used the old decar LR key to the right stick. The left and right sides are good, but the trigger is good at the same time. The key and the save rod are pressed together. What do we do to solve this?
Try a different auto-translating tool maybe.
Hello everyone, I have a problem with the PlayStation 2 Play core! in Retro Arch. The kernel loads without problems, but if I want to start the game from an ISO file, the kernel crashes and Retro Arch shuts down. Iâve tried all the graphics kernels, but itâs always the same. Poradite? Thanks. I have Win 10 Pro x64
i would love to see an updated content-override feature because the way it works is only usefull for games without own gamefolders (such as ROMS) but its not very usefull for CD-based Systems where game-images are mainly stored in seperate folders.
maybe the developers could do an exclusion-rule. at least for games that uses the same name for game-folder and *.cue/bin-file, RA can automaticaly fallback to the directory aboveâŚ
maybe any of the developers or any other interested people want do look at for further informations/discussingâŚ
Thanks alot for your work. please keep it up!!!
I SIMPLY LOVE RETROARCH
EightyOne core It has a JSON file inside the source tha has pre-configured controls for some games. I was wondering how difficult is it, to have this file inside RetroArchâs System directory and the user to create new user mappings instead of being hardcoded for a handfull of games only. Quite essential for the core because ZX81 games cannot be played by any means of joystick without external control mapping Also the virtual keyboard is crazy fast, making it unusable.
Caprice core A simpler way to access the virtual keyboard
If possible, Iâd like to see a Wolf3D source port (such as ECWolf) added to RetroArch as a core.
Wolfenstein 3D and Spear of Destiny are serviceable with just a gamepad in DOSBox. But, much like Doom and Quake, they can benefit from some QoL improvements like a more gamepad-friendly control scheme.
Can we fix hAtari loading .ipf files? Or if not, then, maybe remove .ipf file support from the core .info file. (Since it doesnât actually load them, hasnât in a while, and looks like, unless someone changes the core, itâs not going to in future either)
for ipf, it needs an external dll (on windows) and not sure how RA will be able to implement it. So think the easiest fix atm is to remove the ipf from the core info file
Citra - 2 features that would be amazing.
1st - controls for gyro rotation. I tried to play Fluidity - Spin Cycle and realized there was no way to control the game hahaha. Would absolutely love to see this feature get implemented. Iâm sure there are other games that utilize it.
2nd - âQuick Switchâ screen options like in DeSmUmE so you donât have to go in and out of the RA menu and core options list to swap screens. Itâs a feature that makes all the difference for playing on the DS IMO, and Iâd be thrilled to see it added to the Citra core.
I mentioned this elsewhere, might as well post it here.
- Sensitivity/Deadzone options for any core that supports analog controls. I know the Quake 2 core and Dolphin donât have such options.
there should be sensitivity and deadzone options in settings > input.
Tried it. They donât help much.
Also, i donât think i can save these per-core? Because they are in the general input options, not the core control options.
You can. Start game, change Settings -> Input -> Analog Deadzone/Sensivity
, save core override.
Snes9x.cfg:
input_analog_deadzone = "0.800000"
input_analog_sensitivity = "0.900000"
Thanks. It worked. I donât know why i couldnât make it work a few weeks ago, i tried fiddling with those options and couldnât get a good feel but now itâs all good.
Have you also found a way to add music into the game maybe?
Also, if you have found a way to remap the controls and have a functional game with all buttons working on a controller could you please share? I try to config the controls and there is no way i can do it, i set one thing and it does something unrelated. Canât have a crouch or use item button from what i saw. And it doesnât save itâs native control options which are completely messed up.
CrocoDS remap keys such as in the Fuse core. Thanks