Have you noticed that the only community researching and seeking solutions to the correct appearance of games is RetroArch?
@Nesguy I found definitive proof that games are made with temperature in mind… This is Mario in 1 Japan, 2 USA in miami, 3 Europe in spring, and 4 Europe in summer.
Don’t get angry, it’s a joke…

Before SMPTE C, they were all D93. After D65 was adopted as the standard in the US, Japan kept D93 and Europe did whatever it wanted.
Actually, the one in the photo looks to me like a special edition of the C1 for Nintendo, or perhaps one from the same line, because they were very high-end TVs.
How did you convert to NTSC?
Applying temperature to the image is not functional, because it is something different.
The temperature in an image is used for artistic purposes.
The white point on a console is used to define pure white, and after applying the black level, it remains as white as possible.
Correctly defining the white point is vitally important because if the tone is incorrect, it can change a scene in a movie.
It is true that there is no pure white in a CRT. And because of D96, it tends to look bluish, but it is minimal and the eye adapts easily, and it also depends a lot on the manufacturer.
The Japanese experience the same thing as the rest of the world with emulation. The colors are not the same, nor are the contrasts.
To give an example, On a CRT, black is not completely black; it is the color of the screen when turned off (dark gray), and white is not completely white.
Since the mid-1980s (?), CRTs have not differentiated between NTSC SMPTE C and NTSC System M (Japan) because they are very similar; the gamut and white point are set automatically.
But this is a pure Japanese model, the Sharp SF1. You can see the correct contrast, the color tones are not affected, and the white is slightly blue. (Although it should be noted that the room is RED, and perhaps the photograph compensates with blue.)
We see it as black because the human eye is an impressive camera and adjusts sensitivity without us noticing, but on an LCD screen it looks awful. That’s why we always see corrected images, which obviously aren’t a good reference for color.