Wow that was Super-Fast!
[INFO] RetroArch 1.20.0 (Git 6412f4feef)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i3-3220 CPU @ 3.30GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AVX
[INFO] Version: 1.20.0
[INFO] Git: 6412f4feef
[INFO] Built: Jan 4 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: “dinput”.
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [GLCore]: Found GL context: “wgl”.
[INFO] [GLCore]: Detecting screen resolution: 1360x768.
[INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GLCore]: Vendor: Intel, Renderer: Intel® HD Graphics 2500.
[INFO] [GLCore]: Version: 4.0.0 - Build 10.18.10.5161.
[INFO] [GLCore]: Using resolution 1360x768.
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [GLCore]: Loading stock shader.
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [GLCore]: Not using frame history.
[INFO] [GLCore]: Not using framebuffer feedback.
[INFO] [Video]: Found display server: “win32”.
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[DEBUG] [WASAPI]: Initializing default eRender device…
[DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI]: Default device period is 10.0ms.
[DEBUG] [WASAPI]: Minimum device period is 3.0ms.
[DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
[DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: “glcore”.
[INFO] [MIDI]: Output device: “Microsoft GS Wavetable Synth”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_music_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_video_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_image_history.lpl”.
[INFO] [Playlist]: Loading favorites file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_favorites.lpl”.
[DEBUG] [Audio]: Started audio driver “wasapi” (is_shutdown=false)
[DEBUG] [Audio]: Started audio driver “wasapi” (is_shutdown=false)
[DEBUG] [Audio]: Stopped audio driver “wasapi”
[INFO] [Content]: Updating firmware status for: “G:+Emulators\RetroArch (Multi-core) emulator\cores\stella_libretro.dll” on “G:+Emulators\RetroArch (Multi-core) emulator\system”.
[INFO] [Core]: Using content: “+Games\ATARI\Atari 2600\Atlantis (USA).a26”.
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core…
[INFO] [Core]: Unloading core symbols…
[DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.20.0 (Git 6412f4feef)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i3-3220 CPU @ 3.30GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AVX
[INFO] Version: 1.20.0
[INFO] Git: 6412f4feef
[INFO] Built: Jan 4 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: “dinput”.
[INFO] [Core]: Loading dynamic libretro core from: “G:+Emulators\RetroArch (Multi-core) emulator\cores\stella_libretro.dll”
[INFO] [Overrides]: Redirecting save file to “G:+Emulators\RetroArch (Multi-core) emulator\saves\Atari 2600\Stella\Atlantis (USA).srm”.
[INFO] [Overrides]: Redirecting save state to “G:+Emulators\RetroArch (Multi-core) emulator\states\Atlantis (USA).state”.
[INFO] [Environ]: SET_VARIABLES.
[INFO] [Remaps]: Content-dir-specific remap found at “G:+Emulators\RetroArch (Multi-core) emulator\config\remaps\Stella\Atari 2600.rmp”.
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: PERFORMANCE_LEVEL: 4.
[INFO] [Content]: Loading content file: “+Games\ATARI\Atari 2600\Atlantis (USA).a26”.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[DEBUG] Port 1:
[DEBUG] “None” (0)
[DEBUG] “Joystick” (1)
[DEBUG] “Analog” (5)
[DEBUG] “Lightgun” (4)
[DEBUG] Port 2:
[DEBUG] “None” (0)
[DEBUG] “Joystick” (1)
[DEBUG] “Analog” (5)
[DEBUG] Port 3:
[DEBUG] “None” (0)
[DEBUG] “Joystick” (1)
[DEBUG] “Analog” (5)
[DEBUG] Port 4:
[DEBUG] “None” (0)
[DEBUG] “Joystick” (1)
[DEBUG] “Analog” (5)
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG] Port 1:
[DEBUG] “D-Pad Up” => “Up”
[DEBUG] “D-Pad Down” => “Down”
[DEBUG] “D-Pad Left” => “Left”
[DEBUG] “D-Pad Right” => “Right”
[DEBUG] “B Button (Down)” => “Fire”
[DEBUG] “A Button (Right)” => “Trigger”
[DEBUG] “Y Button (Left)” => “Booster”
[DEBUG] “X Button (Top)” => “Reload/Next game”
[DEBUG] “Select Button” => “Select”
[DEBUG] “Start Button” => “Reset”
[DEBUG] “L Button (Shoulder)” => “Left Difficulty A”
[DEBUG] “R Button (Shoulder)” => “Right Difficulty A”
[DEBUG] “L2 Button (Trigger)” => “Left Difficulty B”
[DEBUG] “R2 Button (Trigger)” => “Right Difficulty B”
[DEBUG] “L3 Button (Thumb)” => “Color”
[DEBUG] “R3 Button (Thumb)” => “Black/White”
[DEBUG] Port 2:
[DEBUG] “D-Pad Up” => “Up”
[DEBUG] “D-Pad Down” => “Down”
[DEBUG] “D-Pad Left” => “Left”
[DEBUG] “D-Pad Right” => “Right”
[DEBUG] “B Button (Down)” => “Fire”
[DEBUG] “A Button (Right)” => “Trigger”
[DEBUG] “Y Button (Left)” => “Booster”
[DEBUG] “X Button (Top)” => “Reload/Next game”
[DEBUG] “Select Button” => “Select”
[DEBUG] “Start Button” => “Reset”
[DEBUG] “L Button (Shoulder)” => “Left Difficulty A”
[DEBUG] “R Button (Shoulder)” => “Right Difficulty A”
[DEBUG] “L2 Button (Trigger)” => “Left Difficulty B”
[DEBUG] “R2 Button (Trigger)” => “Right Difficulty B”
[DEBUG] “L3 Button (Thumb)” => “Color”
[DEBUG] “R3 Button (Thumb)” => “Black/White”
[DEBUG] Port 3:
[DEBUG] “D-Pad Left” => “Left”
[DEBUG] “D-Pad Right” => “Right”
[DEBUG] “B Button (Down)” => “Fire”
[DEBUG] Port 4:
[DEBUG] “D-Pad Left” => “Left”
[DEBUG] “D-Pad Right” => “Right”
[DEBUG] “B Button (Down)” => “Fire”
[DEBUG] Port 5:
[DEBUG] Port 6:
[DEBUG] Port 7:
[DEBUG] Port 8:
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[DEBUG] [Environ]: GET_VARIABLE: stella_filter = “disabled”
[DEBUG] [Environ]: GET_VARIABLE: stella_crop_hoverscan = “disabled”
[DEBUG] [Environ]: GET_VARIABLE: stella_ntsc_aspect = “par”
[DEBUG] [Environ]: GET_VARIABLE: stella_pal_aspect = “par”
[DEBUG] [Environ]: GET_VARIABLE: stella_palette = “standard”
[DEBUG] [Environ]: GET_VARIABLE: stella_console = “auto”
[DEBUG] [Environ]: GET_VARIABLE: stella_stereo = “auto”
[DEBUG] [Environ]: GET_VARIABLE: stella_phosphor = “auto”
[DEBUG] [Environ]: GET_VARIABLE: stella_phosphor_blend = “60”
[DEBUG] [Environ]: GET_VARIABLE: stella_paddle_joypad_sensitivity = “1”
[DEBUG] [Environ]: GET_VARIABLE: stella_paddle_analog_sensitivity = “9”
[DEBUG] [Environ]: GET_VARIABLE: stella_reload = “off”
[DEBUG] [Environ]: GET_VARIABLE: stella_filter = “disabled”
[DEBUG] [Environ]: GET_VARIABLE: stella_crop_hoverscan = “disabled”
[DEBUG] [Environ]: GET_VARIABLE: stella_ntsc_aspect = “par”
[DEBUG] [Environ]: GET_VARIABLE: stella_pal_aspect = “par”
[DEBUG] [Environ]: GET_VARIABLE: stella_palette = “standard”
[DEBUG] [Environ]: GET_VARIABLE: stella_console = “auto”
[DEBUG] [Environ]: GET_VARIABLE: stella_stereo = “auto”
[DEBUG] [Environ]: GET_VARIABLE: stella_phosphor = “auto”
[DEBUG] [Environ]: GET_VARIABLE: stella_phosphor_blend = “60”
[DEBUG] [Environ]: GET_VARIABLE: stella_paddle_joypad_sensitivity = “1”
[DEBUG] [Environ]: GET_VARIABLE: stella_paddle_analog_sensitivity = “9”
[DEBUG] [Environ]: GET_VARIABLE: stella_reload = “off”
[INFO] [Environ]: SET_GEOMETRY: 320x228, Aspect: 1.404.
[INFO] [SRAM]: Skipping SRAM load.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 320x228, Aspect: 1.404, FPS: 60.00, Sample rate: 31440.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [GLCore]: Found GL context: “wgl”.
[INFO] [GLCore]: Detecting screen resolution: 1360x768.
[INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GLCore]: Vendor: Intel, Renderer: Intel® HD Graphics 2500.
[INFO] [GLCore]: Version: 4.0.0 - Build 10.18.10.5161.
[INFO] [GLCore]: Using resolution 1360x768.
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [Shaders]: Specific shader preset found at “G:+Emulators\RetroArch (Multi-core) emulator\config\Stella\Atari 2600.slangp”.
[DEBUG] [Shaders]: Load parameter value: “overscan_y” = 91.000000.
[DEBUG] [Shaders]: Load parameter value: “DOTMASK” = 0.000000.
[DEBUG] [Shaders]: Load parameter value: “border_on_top” = 0.000000.
[INFO] [slang]: Compiling shader: “G:+Emulators\RetroArch (Multi-core) emulator\shaders\shaders_slang\crt\shaders\crt-geom.slang”.
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
[INFO] [slang]: Compiling shader: “G:+Emulators\RetroArch (Multi-core) emulator\shaders\shaders_slang\border\shaders\imgborder.slang”.
[INFO] [slang]: Building pass #0 (N/A)
-
Wright now I’m in front of my SUPER-POTATO pc after updating the shaders from the Updater (it used to work perfect even on this machine).
-
I also checked another shader which worked in the past and now doesn’t like ‘crt-geom-tate’
-
Yet another log using crt-geom-tate shader:
[INFO] RetroArch 1.20.0 (Git 6412f4feef)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i3-3220 CPU @ 3.30GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AVX
[INFO] Version: 1.20.0
[INFO] Git: 6412f4feef
[INFO] Built: Jan 4 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: “dinput”.
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [GLCore]: Found GL context: “wgl”.
[INFO] [GLCore]: Detecting screen resolution: 1360x768.
[INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GLCore]: Vendor: Intel, Renderer: Intel® HD Graphics 2500.
[INFO] [GLCore]: Version: 4.0.0 - Build 10.18.10.5161.
[INFO] [GLCore]: Using resolution 1360x768.
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [GLCore]: Loading stock shader.
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [GLCore]: Not using frame history.
[INFO] [GLCore]: Not using framebuffer feedback.
[INFO] [Video]: Found display server: “win32”.
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[DEBUG] [WASAPI]: Initializing default eRender device…
[DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI]: Default device period is 10.0ms.
[DEBUG] [WASAPI]: Minimum device period is 3.0ms.
[DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
[DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: “glcore”.
[INFO] [MIDI]: Output device: “Microsoft GS Wavetable Synth”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_music_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_video_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_image_history.lpl”.
[INFO] [Playlist]: Loading favorites file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_favorites.lpl”.
[DEBUG] [Audio]: Started audio driver “wasapi” (is_shutdown=false)
[DEBUG] [Audio]: Started audio driver “wasapi” (is_shutdown=false)
[DEBUG] [Audio]: Stopped audio driver “wasapi”
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Subsystem ID: 0
Special game type: 2 Player Game Boy Link
Ident: gb_link_2p
ID: 257
Content:
[DEBUG] GameBoy #1 (required)
[DEBUG] GameBoy #2 (required)
[DEBUG] Subsystems: 1
[INFO] [Core]: Using content: “G:+Games\Nintendo\Game Boy\Game Boy Classic\Super Mario Land (World).gb”.
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core…
[INFO] [Core]: Unloading core symbols…
[DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.20.0 (Git 6412f4feef)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i3-3220 CPU @ 3.30GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AVX
[INFO] Version: 1.20.0
[INFO] Git: 6412f4feef
[INFO] Built: Jan 4 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: “dinput”.
[INFO] [Core]: Loading dynamic libretro core from: “G:+Emulators\RetroArch (Multi-core) emulator\cores\sameboy_libretro.dll”
[INFO] [Overrides]: Core-specific overrides found at “G:+Emulators\RetroArch (Multi-core) emulator\config\SameBoy\SameBoy.cfg”.
[INFO] [Config]: Loading config: “G:+Emulators\RetroArch (Multi-core) emulator\config\RetroArch-0117-101142.cfg”.
[INFO] [Config]: Appending override config: “G:+Emulators\RetroArch (Multi-core) emulator\config\SameBoy\SameBoy.cfg”.
[INFO] [Overrides]: Redirecting save file to “G:+Emulators\RetroArch (Multi-core) emulator\saves\Game Boy Classic\SameBoy\Super Mario Land (World).srm”.
[INFO] [Overrides]: Redirecting save state to “G:+Emulators\RetroArch (Multi-core) emulator\states\Super Mario Land (World).state”.
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: GET_LANGUAGE: “0”.
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
[DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Special game type: 2 Player Game Boy Link
Ident: gb_link_2p
ID: 257
Content:
[DEBUG] GameBoy #1 (required)
[DEBUG] GameBoy #2 (required)
[INFO] [Environ]: SYSTEM_DIRECTORY: “G:+Emulators\RetroArch (Multi-core) emulator\system”.
[INFO] [Environ]: GET_LOG_INTERFACE.
[libretro DEBUG] Output audio buffer capacity set to 16384
[INFO] [Content]: Loading content file: “G:+Games\Nintendo\Game Boy\Game Boy Classic\Super Mario Land (World).gb”.
[DEBUG] [Environ]: GET_VARIABLE: sameboy_model = “Auto”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_auto_sgb_model = “Super Game Boy 2”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_rtc = “accurate”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_mono_palette = “greyscale”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_color_correction_mode = “accurate”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_light_temperature = “0”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_border = “Super Game Boy only”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_high_pass_filter_mode = “accurate”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_audio_interference = “0”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_rumble = “rumble-enabled games”
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[libretro INFO] Initializing as model: dmg
[libretro INFO] Loading boot image: G:+Emulators\RetroArch (Multi-core) emulator\system\dmg_boot.bin
[INFO] [Environ]: SET_CONTROLLER_INFO.
[DEBUG] Port 1:
[DEBUG] “Nintendo Game Boy” (257)
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG] Port 1:
[DEBUG] “D-Pad Up” => “Up”
[DEBUG] “D-Pad Down” => “Down”
[DEBUG] “D-Pad Left” => “Left”
[DEBUG] “D-Pad Right” => “Right”
[DEBUG] “B Button (Down)” => “B”
[DEBUG] “A Button (Right)” => “A”
[DEBUG] “Select Button” => “Select”
[DEBUG] “Start Button” => “Start”
[DEBUG] Port 2:
[DEBUG] Port 3:
[DEBUG] Port 4:
[DEBUG] Port 5:
[DEBUG] Port 6:
[DEBUG] Port 7:
[DEBUG] Port 8:
[INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes.
[INFO] [Environ]: GET_RUMBLE_INTERFACE.
[libretro INFO] Rumble environment supported
[DEBUG] [Environ]: GET_VARIABLE: sameboy_model = “Auto”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_auto_sgb_model = “Super Game Boy 2”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_rtc = “accurate”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_mono_palette = “greyscale”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_color_correction_mode = “accurate”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_light_temperature = “0”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_border = “Super Game Boy only”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_high_pass_filter_mode = “accurate”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_audio_interference = “0”
[DEBUG] [Environ]: GET_VARIABLE: sameboy_rumble = “rumble-enabled games”
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[INFO] [Environ]: SET_MEMORY_MAPS.
[DEBUG] ndx flags ptr offset start select disconn len addrspace
[DEBUG] 001 M1A1bc 00007ffbe5015875 00000000 0000FFFF FFFFFFFF 00000000 00000001
[DEBUG] 002 M1A1bc 00007ffbe5015978 00000000 0000FF80 FFFFFF80 00000000 00000080
[DEBUG] 003 M1A1bc 000000000d7005c0 00000000 0000C000 FFFFF000 00000000 00001000
[DEBUG] 004 M1A1bc 000000000d7015c0 00000000 0000D000 FFFFF000 00000000 00001000
[DEBUG] 005 M1A1bc 0000000000000000 00000000 0000A000 FFFFE000 00000000 00002000
[DEBUG] 006 M1A1bc 000000000d70a610 00000000 00008000 FFFFE000 00000000 00002000
[DEBUG] 007 M1A1bC 000000000bb38c10 00000000 00000000 FFFFC000 00000000 00004000
[DEBUG] 008 M1A1bC 000000000bb3cc10 00000000 00004000 FFFFC000 00000000 00004000
[DEBUG] 009 M1A1bc 00007ffbe5015b3d 00000000 0000FE00 FFFFFF00 00000000 000000A0
[DEBUG] 010 M1A1bc 000000000d7025c0 00000000 00010000 FFFF0000 00000000 00010000
[DEBUG] 011 M1A1bc 00007ffbe50159f7 00000000 0000FF00 FFFFFF00 00000080 00000080
[INFO] [SRAM]: Skipping SRAM load.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 160x144, Aspect: 1.111, FPS: 59.73, Sample rate: 384000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [GLCore]: Found GL context: “wgl”.
[INFO] [GLCore]: Detecting screen resolution: 1360x768.
[INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GLCore]: Vendor: Intel, Renderer: Intel® HD Graphics 2500.
[INFO] [GLCore]: Version: 4.0.0 - Build 10.18.10.5161.
[INFO] [GLCore]: Using resolution 1360x768.
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [GLCore]: Loading stock shader.
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [GLCore]: Not using frame history.
[INFO] [GLCore]: Not using framebuffer feedback.
[INFO] [Video]: Found display server: “win32”.
[INFO] [Audio]: Set audio input rate to: 385751.94 Hz.
[DEBUG] [WASAPI]: Initializing default eRender device…
[DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI]: Default device period is 10.0ms.
[DEBUG] [WASAPI]: Minimum device period is 3.0ms.
[DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
[DEBUG] [WASAPI]: Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI]: Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: “glcore”.
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Subsystem ID: 0
Special game type: 2 Player Game Boy Link
Ident: gb_link_2p
ID: 257
Content:
[DEBUG] GameBoy #1 (required)
[DEBUG] GameBoy #2 (required)
[DEBUG] Subsystems: 1
[INFO] [MIDI]: Output device: “Microsoft GS Wavetable Synth”.
[libretro INFO] Connecting device 1 into port 0
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_music_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_video_history.lpl”.
[INFO] [Playlist]: Loading history file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_image_history.lpl”.
[INFO] [Playlist]: Loading favorites file: “G:+Emulators\RetroArch (Multi-core) emulator\config\content_favorites.lpl”.
[DEBUG] [Audio]: Started audio driver “wasapi” (is_shutdown=false)
[DEBUG] [Audio]: Stopped audio driver “wasapi”
[DEBUG] [Shaders]: Load parameter value: “CRTgamma” = 2.200000.
[DEBUG] [Shaders]: Load parameter value: “d” = 1.500000.
[DEBUG] [Shaders]: Load parameter value: “CURVATURE” = 1.000000.
[DEBUG] [Shaders]: Load parameter value: “invert_aspect” = 0.000000.
[DEBUG] [Shaders]: Load parameter value: “R” = 1.800000.
[DEBUG] [Shaders]: Load parameter value: “cornersize” = 0.015500.
[DEBUG] [Shaders]: Load parameter value: “y_tilt” = -0.150000.
[DEBUG] [Shaders]: Load parameter value: “DOTMASK” = 0.000000.
[DEBUG] [Shaders]: Load parameter value: “scanline_weight” = 0.300000.
[DEBUG] [Shaders]: Load parameter value: “vertical_scanlines” = 1.000000.
[DEBUG] [Shaders]: Load parameter value: “lum” = 0.070000.
[DEBUG] [Shaders]: Load parameter value: “interlace_detect” = 0.000000.
[INFO] [slang]: Compiling shader: “G:+Emulators\RetroArch (Multi-core) emulator\shaders\shaders_slang\crt\shaders\crt-geom.slang”.
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
[INFO] [slang]: Building pass #0 (N/A)
- Unfotunately I’m new to the forum and i don’t know any other way to post a log file other than copy-paste since the upload does not support uploading it, that’s why use bullets for easier reading!
Thank you in advance