…I wouldn’t say “extremely” blurry. I mean the text is almost perfectly readable, that is how it is supposed to be …I think. The only blurry texts I saw are the one at the bottom right on the main menu and the “Esc” next to “challenges”.
This is to be expected because, from what I understand, and from experience, most modern pixel art games are (of course) not really made CRTs or CRT filters in mind. And it doesn’t help that most people (average or casual gamers) think that retro games looked pixelated, while some others (not all) that know about CRTs think that the only thing they did to the games was “scanlines”, while being ignorant of all the other things different types of CRTs did (blending etc).
So while the developers might nail the pixel art, the in-game text is almost always in HD or at least not the same resolution as the pixel/background art, so while using a CRT filter might make the pixel art even more beautiful and smooth/unpixelated (if using NTSC shaders), the text is almost always going to be blurry/unreadable, with a few games being exceptions, and in my opinion, this game is one of them since the text is the same resolution as the pixel art.
An example of the aforementioned unreadable text issue, right now I am playing The Last Faith with CRT-Guest-NTSC. The pixel art’s resolution is 640x360 and looks amazing with the shader, but at the same time it makes the text completely unreadable (tried the other 2 shaders too). So I just switch the shader off during dialogue or inventory management etc, and turn it back on during normal gameplay, best compromise I say.
As for this game, to confirm, I just tested it with all Guest’s shaders with the default settings (for the sake of comparison) at 480x270, and so far all important texts are perfectly readable including cutscenes.
Which one did you use, the CRT-Guest-Advanced or CRT-Guest-HD. If you used advanced try using the HD one, in my testing it offers much clearer text out of the rest in this game while at the same time the art being less pixelated (smooth edges) compared to CRT-Guest-Advanced. Although completely irrelevant, I say NTSC shaders are the best for pixel art/retro games, with the phases & masks up to individual preference (my personal favorites are phase 2 & masks 1, 4 & especially 5 (2, 5 & 6 in reshade)).
Here are screenshots of this game using all three Guest shaders (at 1080p because that’s my max resolution). As for the NTSC screenshots, for some reason taking screenshots when using 2 phase would cause artifacts that are not present in-game/pre-screenshot, such as text being discolored and edges being pixelated, so I used mixed phase which doesn’t produce such artifacts, while the Advanced and HD ones use regular 2 phase.
Main Menu CRT-Guest-Advanced

Main Menu CRT-Guest-HD

Main Menu CRT-Guest-NTSC (Mixed Phase)

First Cutscene CRT-Guest-Advanced

First Cutscene CRT-Guest-HD

First Cutscene CRT-Guest-NTSC (Mixed Phase)

As stated, the text is perfectly readable, even in NTSC. But if it is a bother for you, open reshade, go to settings, in the “Effect toggle key” field use whatever key you want. Now just toggle the shader off when reading any text and turn it back on.