Dear @guest.r,
Thank you for your swift response!
[quote=“guest.r, post:97, topic:41880”]
Not all changes are viable to a ReShade port, especially those related to input resolution changes on-the-fly.
[/quote]Understandable.
[quote=“guest.r, post:97, topic:41880”]
If, then filtering (HD, NTSC, small changes) and the corner function could be updated.
[/quote]Yup, when I read the changelog that you updated/improved the NTSC (and HD) filtering, I was hoping that the ReShade port could be updated to include those, since I always use the NTSC shader, and as with everything, any improvement is always welcome.
The thing is, I don’t use RetroArch since I don’t play games on emulators. But I found one very convenient program called ShaderGlass that lets you use those shaders on the whole screen, but the problem is that the shaders & program were last updated on August 10, 2023, and it does not seem like the author will be updating it anytime soon.
But since it is open source, I thought I could implement/update the crt_guest shaders myself following these steps https://github.com/mausimus/ShaderGlass?tab=readme-ov-file#code, and well, it turned out I had no idea what I was doing, and was an overall disaster. So I used the ReShade port as a last resort and was hoping could be brought on par/up to date to your latest release of the crt_guest shaders (2024-05-18-r1).
Again, thank you for the amazing shaders and the swift reply!
With Gratitute,
Ali Akbar