Something is wrong after the latest updates, I have some games that uses custom resolution/ratio and some other custom configs, first the custom resolution width and height are messed up now, and if I try to fix it and save a new custom resolution RA says the new config was created/updated but it just reverts back to the messed up resolution/ratio that was otherwise correct.
Iāve been having the same problems since 1.6ā¦
I like to set custom viewports for each core. When I āsave core overrideā, it defaults back to a 960x720 resolution, and says ācore override successfully savedā
If I open the .cfg thatās created, itās not writing the 'custom_viewport_x" ācustom_viewport_yā. I can manually enter the 2 lines and itāll then work fine, but if I I go back and save core override in the menu, it deletes those 2 lines and reverts back to the default resolution/viewport.
Iāf i revert back to 1.5, it doesnāt behave this way.
Yeah @Rick74, itās clearly an issue with the latest builds, same things happening to you, me and anyone that try setting custom view-ports. Itās probably better to revert back to 1.5 for now until itās solved.
I have been using Mame4droid on my shield tv. Has it been fixed? Thereās a lot of work in moving back to retroarch.
you tell us. test it and find out. as far as we can tell, itās fixed, but external verification is always nice.
I would if I wasnāt scraping over 33,000 mame roms right now in arc browser. All of I own of course.
I just tested it and itās working fine now, thanks for fixing it so fast!
Tried all these resolutions, still nothing. Hopefully this fixes soon
I having exactly this problem after updating from 1.5 to 1.8.2 just made a post here with complete details. Have this been solved?
While many of the config options are still valid after 2 yrs, there are likely some that arenāt, and those are probably whatās causing your issue. Youād be best off starting with a fresh config, I think.
What is the reason some will not be valid how can we avoid this? Since RA is a multi systems emulator once the configs/shaders/overlays been set it is very difficult to redo all over again since we have many many systems using RA in Hyperspin setup. Do I need to update all cores or use the old one with new RA + old configs?
The program has changed a lot in 2 yrs, with many new features and many old features revised to have more functionality or to work in a way that is more useful or user-friendly.
You can still use old cores with new RetroArch (some new cores wonāt play nicely with old RetroArch, but many will), but I recommend updating anyway. The cores have also received many updates in 2 yrs.
Thank you hunterk. I will keep a backup of old and redo new version setup from scratch system by system. By the way do I still need to rename config files to system names as per Rocketlauncher setup for them to work with my settings in RA per systems? Or there is something new which I do not know and can save time of renaming?
Hmm, Iām trying to recall what we did that far back⦠Did you set your system up with an individual config file for each core and then point to that config file with the -c switch in your launcher? If so, itās usually easier now to have one global config with most of your options and then use config overrides that just contain the handful of options you want to change per core.
Yes mate I have been using individual configs per system/core and I use rocketlauncher with setting inside under emulator RA Global module which I have pointed to RA/Config folder when launching that system.
Example if I have Nintendo Game Boy setup in RA /Shaders/Input I have saved as a new config previously and than renaming the config name to Nintendo Game Boy so that Rocketlauncher can send correct commands to RA to use which config file and it loads perfectly until ver 1.5.
That should still work for the most part. The only thing I can think of that wonāt is the shader, which isnāt set in the cfg anymore. You can now declare a shader from the command line, though, with --set-shader /path/to/preset
I have no experience in how to use commands in RA. Do I have another option for shaders so that RA/RL can load my shaders accurately and rememeber them?
Maybe that is the reason new updates of RA above 1.7.6 or 1.7.7 is not saving my shader setting in config folder even though Rocketlauncher was point to config folder.
I donāt know anything about Rocket Launcher, specifically, but launchers typically work by invoking CLI commands to launch the programs with a series of arguments that integrate pre-defined variables (like %rom% to mean āthe game you select from the fancy menuā etc.). Thatās where you would typically do the -c /path/to/config.cfg. Just add in the shader argument in that same place.
I got your point now. Before I just point to config in RL and all done, but now I will need to point to shader preset as well for individual system to work in new updates. Thank you so much for your time.
Did anyone made a list of shaders/core for individual systems which emulate close to real hardwares?