DesMuMe mouse pointer doesn't control properly

This is hard to explain, but when I move my actual mouse, my actual cursor doesn’t move the games cursor with very much precision.

I can’t select things or make anything work, because barely moving the mouse will move the in game cursor all the way to the top of the screen, or all the way to the left or right, etc.

How would I go about fixing this so the cursor tracks properly?

Thanks,

–Jason

if you are not using winraw(if using windows) or udev(linux), you can set Pointer type in core options and set this to “touch” and see if this works for you. This should better keep track of where your pointer is if this works (depends on what driver you are using)

Thanks, but I tried that. Setting it to touch (I’m using Windows 10, BTW) makes my cursor disappear and there is no cursor on the DS window, either.

The problem is just that it is erratic and the slightest movement of my mouse creates a huge jump in the cursor placement on the screen so I can’t control it properly at all. :frowning:

change input driver in retroarch

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