Development Suggestions

There are likely to be some changes to the romset. Additions more than anything I would guess, but there could be existing game changes as well. FBNeo doesn’t seem to change existing sets very often, from what I’ve come across.

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Ok, I’ll update the core and see what happen. Thanks.

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There is a romset of FBNeo v 1.0.0.3 made available recently.

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Hello, can you guys add a way to add shaders to your shader pointer file if it is going to be edited that a new shader will be added to the list and only functions correctly if placed b4 the other shaders? Currently i would have to edit the file and change every number associated with the new placement.

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@HyperspaceMadness has a tool that makes this easier.

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This is the tool @Duimon is talking about:

Mega Preset Assembler

I also have it on my TODO list to implement adding a preset onto the beginning of the chain in the UI in retroarch. I should start working on this soon.

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I’d like to see the ability to set deadzones for gamepad thumbsticks and triggers added as my gamepad triggers are too sensitive and constantly register that they’re pressed when I’m not pressing them.

@Laudermilk You might check under “Settings>Input”. I believe that has what you are needing.

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I’m still having issues getting RetroAchievements to work again, because it keeps saying I’m “not logged in”. I tried editing all of my “cheevos” related lines in the cfg file, but nothing works. Maybe it would be helpful if there was a “log in” option when checking the Achievements list for a game and it says “not logged in.”

When I had problems with Retroachievements in RA, logging out and logging back in on the Retroachievements website itself helped. You might want to try that.

Hmmm, thanks for the suggestion, but that doesn’t fix it. My RetroAchievements are working fine in RetroArch on PC and when I use the standalone Duckstation app on XSS. The only thing that doesn’t work is RetroArch on XSS, which is where I play almost everything…

It would be awesome to add some pictures as backgrounds for Ozone menu, and a black theme too. If we could put some backgrounds and also change its transparency, this awesome driver it would be even better. It’s my favorite menu by far.

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Hi, I use retroarch on Nvidia shield and it has worked great. Was setting it up for someone and since shields latest upgrade retroarch cannot see the usb stick. It shows under file explorer but will not scan as new directory. I checked mine and it still works because was already loaded but also does not show usb. I loaded on old fire tv device and everything works like it should. I am not sure what is wrong or how to get retroarch to see the usb stick and I am assuming it is because of update as has worked great in the past. Any help would be appreciated.

I have the same problem. Since the shield upgrade to 9.0 last week, Retroarch does not show the files on the usb drive which contain the roms. Is this being looked at for a fix?. Thank you.

Yes, this is not a Shield issue but an Android 11 issue. It also apparently affects Plex, and Nvidia is supposedly working with them on a fix. Perhaps this hypothetical fix will benefit us, as well. Nevertheless, we are still working toward a solution for other non-Shield devices, since it appears the asinine “scoped storage” problem is not going away.

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I’m a PSV and 3DS player. I need a function that can bind ESC button. When my button is set incorrectly, I can’t cancel, I can only delete the whole configuration file. But I found no, or I don’t know where to set it. These are translated by translation software. If there are grammatical errors, please forgive me

Maybe adding sound effects for the menu e.g like scrolling up or down on playlists, since accept and cancel has sound effects.

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Yeah, I agree. I would love to see more of the sound effects hooked up.

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Hi,

Many tablets lack vibration motors making touch controls less intuitive despite its larger screen area.

Suggestions for emulating physical buttons for tablet touchscreens:

-button click sound when button is depressed

-different click sound when button is released

-visual to show where you’ve touched (like in android’s “show visual feedback for taps”). Dot is green when a button is hit and red when the the finger misses hitting buttons (or a circle/x for the colorblind)

Misc. suggestions to improve haptic feedback (not for tablets):

-slight vibration when button is released

-toggle whether a given button should vibrate/play a sound or not, to ground oneself like how keyboards have a raised ridge on only f and j

Whether any of these are taken into consideration at all, thanks for this wonderful, wonderful program.

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Second Screen Option

Integrate weylus for second screen or extended screen. This would be cool for retro consoles who have a second screen. GBA/NGC, NintendoDS, Dreamcast, Nintendo3DS, Wii/DS, WiiU, etc

Mirroring on the tablet or phone to get a close experience to the original console.

Maybe the second screen can also be used to navigate through the retroarch menu while playing the game. e.g to apply shaders, to change input, to change core settings etc