Development Suggestions

A tag option for game completion and corresponding submenu would be a great QoL feature. Just like how Add to Favorite and Favorites functions.

I don’t know if it’s already suggested here but I think it should’ve been already a thing so far. Does anyone knows if there are any RetroArch addition for such feature at least? I really like this to be happen.

It seems the bsnes core does not support cheats, so that would be nice.

Currently the PCSX2 Core Info file accepts “CISO” but not “CSO”. Personally I’m not familiar with CISO, but CSO is supported. I’m not sure if it is a typo or simply another name for the same format? Anyway you have to manually add CSO it to the .cfg, which will become a recurrent issue everytime core info files are updated.

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For this thread, would it be appropriate to ask for stability to take priority over features? Extra gamepads being supported would be nice, there’s always new controllers but Im afraid they wont be supported in RA/Lakka.

We rely on users who own the pads to create and submit profiles. It’s not possible for us to purchase every pad that gets released just to create profiles for them.

About that how come you guys don’t have a way for us to give back to Lakka’s development in another way by donating money or shipping you new hardware such as new controllers.

Lakka and libretro’s development have gotten more closely integrated lately such that donations to the libretro patreon will go, in part, to funding Lakka, as well. If you want to ship controllers to someone, we can make that happen. It’s usually more expensive than it’s worth, though. That is, shipping internationally typically costs more than just donating money to buy it locally.

We used to do more hardware donations, but it was a big hassle all around.

I’ve heard Patreon has its share of controversies and takes a noticeable sum from donations. Do you also use LiberaPay?

I think we do, yeah, but most of the action happens on Patreon, since that’s the one everyone uses.

I think somethimg that would greatly improve the light gun (mouse/wiimote) experience is some way to improve or customize the crosshairs. Some cores use a crosshairs that are almost impossible to see and sadly my wife’s vision, even with glasses, means she can’t enjoy these games with me because she has no idea where she’s shooting.

If there was a way to import a large colored crosshairs though, it would be amazing.

Not sure how possible this is…

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Please make it, so it automatically installs to program files, or atleast have it automatically be in a folder named “RetroArch”. I installed it to D: because I usually have no storage on C:. I install it in a folder where I install all of my games, and I assumed it made a “RetroArch” folder. I wanted to uninstall it, because I saw that all of the files were scrambled in my games folder. Half of what I had in there was deleted, except for RetroArch.

I’ve been a libretro user for many years now. I love how comprehensive and flexible it is, even though it can be a bit hard to learn for non-techies. And I really like the more user friendly direction it is taking, with notifications, a simple quick menu and so on.

And on that note, I have a suggestion. I have set up a couple handheld systems for my young kids to play retro games, and for the most part this works fine. They rarely have to enter the libretro menus, which would most likely confuse them. But the complex save state functionality is keeping them from saving their games and investing time in longer gaming experiences. Right now it is too abstract for them, and if they understood all the key presses - they would need to memorize what each save slot stores which sounds a bit too much to ask even of an adult.

Have you considered creating a simple save screen similar to the mini consoles, with four screenshot boxes each holding a save state? A couple of the libretro emulators on my Vita feature those, and they are really great to use (CATSFC-libretro-vita is one example). So maybe this feature is in already?

Also, if there was a way to automatically save the game state at exit, and then load it back on game startup that would be great!

Cheers!

The XMB menu supports savestate thumbnails, which can help a little with your savestate issue. It doesn’t take you to a little submenu or anything, but it does show a screenshot from the moment you saved state as you cycle through the slots to make it easier to browse them.

There is an option to automatically take a savestate on exit and another to automatically load it when you start up. If it helps you find them, here’s an unrolled menu map for the XMB menu (Ozone and RGUI are identical for most things with a few cosmetic differences): https://github.com/libretro/docs/blob/master/docs/guides/xmb-menu-map.md

Thanks! XMB is the PS3-ish interface, right? I am setting up on an Odroid Go Advance for my daughter, using a Batocera build. Batocera comes with a really easy to understand default EmulationStation theme, and I’m not sure if I want to replace that with an XMB interface. But I will play around and see :slight_smile:

Hi! Can RetroArch be used to fandub?

RetroArch can send rumble commands to the joypad in games, like in Megaman X, when he loses health or fires his shot. (Which is awesome, by the way.)

Is it possible to play an mp3 file on the local disk instead?

I suggest a mode that runs retroarch as an overlay on top of everything. The purpose would be to replace something like app the Reshade which is not fun or simple to work with.

I often see older Windows 95 games on services like GOG or Steam that I’d love to be able to run with any of retroarch’s various shaders. It would be great to run the shaders on new 2d and 3d games just to see how they look.

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In Windows, at least, this may do what you want: https://github.com/rohatsu/ShaderGlass. It uses RetroArch shaders.

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Thank you, I’ll try that out.

1.nickname or resource name in playlist. I’m a Chinese player. Some platforms don’t support Chinese file name. Such as Nintendo Switch. So it get some problems with thumbnail picture. Because the file name of it must be same with title in playlist .But I wanna have a Chinese game title in playlist and use the resource thumbnail file name in English. Could you add a nickname in playlist that present in playlist instead of title in playlist. Or assign special thumbnail file name in playlist.

2.Button bind. The current button bind is one to one. One platform key only bind to one key in cores. I wanna get the function in mame, that one key in cores can be binded to any keys on device as I want. So I can get some hotkey operation. Such as I push one button on switch, and I can get a A+B combing in the game.

Vibration for dinput controllers.