Difference between psx and for example snes cheats (cht files)

Hi @all

I created a cht file for one of my psx games looking like this:

cheats = 10

cheat0_desc = “Infinite Bonus Points BPC” cheat0_code = “8004AAAC+0000” cheat0_enable = “true”

cheat1_desc = “Infinite Ammo Everything BPC” cheat1_code = “80056BE0+0000” cheat1_enable = “true”

[…] and so on.

This works great. When I look to the examples for snes games then the part cheatX_enable is set to false instead of true. What is the difference between the systems in this case or better true or false?

I mean I always active cheats in the retroarch menue loading cht files and activate the cheats I want to use. So why is there a difference in the cht files themselves?

Greetings, Pete

PS: I already searched this on the forum and the common search engines :slight_smile: but I didn`t find an answer to this…

The only thing I could imagine is that after loading the cht file the cheats are already enabled when true or disabled if false was set…