Dolphin Shader Cache on Lakka

The Dolphin core doesn’t save it’s shader cache on my Lakka build. The storage location is empty: /storage/savefiles/User/Cache/

I’m using Lakka Generic x86_64 version 2.1 and the latest nightly Dolphin core for Linux (03 Dec 2017).

I’ve confirmed that the shader cache works with Windows Retroarch 1.7.1 and the latest nightly Dolphin core for Windows x64 (05 Mar 2018).

Does anyone else have this issue? I’m not sure if it’s a problem with the Lakka OS or the Linux build of Dolphin.

EDIT: I’ve confirmed the same behavior on a new install using the latest development build (Lakka-Generic.x86_64-2.1-devel-20180404000707-r28169). That’s a new build of Lakka, but the same build of Dolphin for Linux. I also considered I might be looking in the wrong location for cache files. Games consistently micro stutter at the same locations, so it’s reasonable to assume the cache is not being saved.

[INFO] [GL]: Vendor: Intel Open Source Technology Center, Renderer: Mesa DRI Intel® HD Graphics 630 (Kaby Lake GT2) . [INFO] [GL]: Version: 3.0 Mesa 17.1.3. [INFO] [GL]: Using resolution 1920x1080