I’d really like to map my xinput gamepad buttons to keyboard keys in dos games, and since there is a “keyboard” option in the core settings I thought I would be able to map retroarch inputs to keyboard inputs. Is that not the case or am I missing some information? Can you manually create a remap file for keyboard input?
It’s great that this exists now, but there are a few big problems:
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There is no way to bind the right analog stick, it can only be used as an emulated mouse. It would be indredibly useful to at least have an “unmapped” option, allowing you to disable the mouse y axis which is sometimes used for player movement and is impossible to disable without third party software.
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There is no sensitivity control for the emulated mouse, and the default is set way too low. You can fix that in some games by multiplying the sensitivity variable in the config by 10, but that usually has the side effect of crashing the game every time you enter the options menu because it tries to render the sensitivity slider at an x coordinate 10 times larger than the intended the be the maximum.
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The regular keyboard input is completely broken when using this input method. Enter is mapped to Escape for some reason and the arrow keys register twice every time you press them.
Is there any way this could put on a todo list for the next retroarch release?