Nice ! I was looking in the Advanced folder, but not in the Standard one.
As far as I have planned, the only difference in the advanced preset will be a separated background so it can be swapped out by the user.
Presets.zip has been updated. I enabled scaling on all the simple Logo Decals, converted all the Standard presets that didn’t need any advanced features to advanced presets (For completions sake. ) I have tentative plans on doing some PVM’s that I can use in place of the generated frame to give some of the advanced presets some bling. I may just go nuts and have some real fun with it. e.g…
I think it would be great fun to do a few of these that have a lot of stuff going on!
If anyone has a request for a specific model, please let me know.
I have included a couple of simpler vintage monitors in the Standard presets.
These are about as simple as they get, just a decal and an LED. (I used some “X” Width and “Y” position on the frame, (Thanks @HyperspaceMadness, these two frame features were added at my request “way back when” just so something like this could be done.) and some scaling and “Y” position on the Decal and Top layers.) They are actually fairly representative of the respective models. I just reduced the width on the sides.
I will probably do the DOSBox alternate but the CPCs need advanced features. Perhaps I can do something more simple like the above for the Standard.
A bit of advice to people making their own presets… While you now have some limited ability to do some scaling on the Decal an Top layers, It can be a little cumbersome. The Advanced shader handles this kind of thing with a bit more grace, especially if you are using 3 or more layers that you want to scale together.
Thanks for all the work Duimon, it looks fantastic and everything is very well organized in your github.
Thank you.
I’ve been working on the Gameboy preset for the Advanced shader. It will scale and have an independent background.
I have also added a dusty green gel layer with a slight multiply opacity, combined with some color and hue LCD parameter adjustments. I think I have it looking good enough to use until HSM fixes the DMG shader.
Sorry if this has been asked before. I am looking at the N64 advanced preset (using mupen core if that matters) and I had to use the flip parameters to get the screen right and the nintendo logo on the bottom. No problem there except those glare reflection spots are now on the bottom which looks odd, might remove them anyway.
The issue is the resolution doesn’t go to edge of the frame:
I know I can use the cropping parameters but I feel like I am missing a better fix. Funny thing, not all games seem same distance away:
FYI: It seems like all Vectrex game specific presets are upside down by default. Since all games has its own presets I had to add HSM_FLIP_VIEWPORT_VERTICAL = "1.000000"
line to presets.
It’s not a big deal since the parameters are there to tweak things around but just wanted to inform in case if it’s unknown issue.
@Duimon I have managed to solve the problem with PPSSPP and upside down graphics. It was my first test with this emulator so I never touched anything in its configuration (new core installation). With the Flip Viewport to 0 by default I had the image turned upside down, If I change the Flip Viewport to 1 the graphics turns into correct position. After saving shader changes and resetting RA I had the image turned upside down again… checked the Flip Viewport is set to 1, strange… so I turned the Flip Viewport to 0 as it was by default. After that, another reset and now the graphics are in the correct position.
Weird. Summarizing: Changing the Flip Viewport to 1 and putting it back to 0 solved the problem. I bet it’s more of a core bug than anything else.
Nope. Nothing in either the base or Vectrex presets to cause this. (No default flip.)
Works fine on my end.
Edit: updated my core and now it is flipped for me also. I will add the parameter to all the Vectrex presets.
Seems like the core developers wants to drive us all crazy
Vectrex presets have been updated, I changed a couple of settings…
I got rid of the black screen edge, turned down the Global reflection value, and eliminated the bezel inner edge reflection.
I also included a generic overlay for the plain Vectrex preset.
I am not totally happy with the lower part of the Vectrex, it has always appeared too flat to me. I may spend some time working to improve it.
I spent a little time trying to add some dimension. (There is only so much room to move around in that pesky lower 20% gray.)
I have updated the Vectrex graphic and source. My apologies to those that felt it was already perfect.
it looks like and LCD instead a DMG. @HyperspaceMadness did a preset for DMG but it isn’t in the new release of the shader.
You are correct my friend.
Yeah I got this working at one point, but now it’s currently broken, waiting for me to find the problem and fix it. I do intend to fix it since I really like the effect
Yeah N64 is notorious for the black bars, you could turn on Crop Overscan in the retroarch video settings and see if that helps.
I actually have a feature in mind to help in this scenario. Basically the way I think it will work is to have a parameter which is “Only Crop Black” and then you increase the cropping settings to the maximum cropping possible. Then it will basically crop off all the black under the crop amount.
I have updated the presets.zip, I added the Advanced Gameboy, Game Gear, DOSBox, and the IBM 515x duo.
While I was working on the IBMs I noticed that there was some bad texture references, I fixed them and update all the Standard graphics and the source.
I separated the Background from the IBMs and put it in the Backgrounds folder where it is easy to find, (In case someone wants to use it somewhere else.) I also made the IMBs scale-able. (While I like it the way it is, peoples tastes may vary and we have the freedom in the shader so…)
Oops! Looks like I lost the drop shadow on the monitor. (Fixing it now.)
Woa what drop shadow? hahaha! the number of details is really impressive.
A quick question: I like the Mega Drive (Genesis) frame in black instead of red and I’ve changed:
[BEZEL & FRAME COLOR] Hue -> 0.00 Saturation -> 0.00 Value/Brightness - Def 10 -> 10.00 Noise - Def 30 -> 10.00
Is this the right way to get it?
P.S.: It would be amazing if one day you could make graphics for the Sega Pico. It’s a very colorful and fun console in terms of design.
Since 10% brightness and 0% Hue & Sat is the shader default. The easiest way to change it would be to just delete the lines in my preset that have anything to do with bezel color.
Since it is a simple preset it would return to the base preset default.
The noise parameter is part of my base preset so you would have to edit it, or change the value in it. (\shaders\shaders_slang\Duimon
) this would change the noise value globally back to the default. Keep in mind you would have to change this with every preset update.
Thank you!
In any case, it is back.
Thank you!! and I can see the difference between no-drop shadow and drop shadow now!
Awesome!!
Ok! I have deleted the next preset lines:
HSM_BZL_COLOR_HUE = “357.000000”
HSM_BZL_COLOR_SATURATION = “80.000000”
HSM_BZL_COLOR_VALUE = “30.000000”
Niice!!! thanks!!