Ok cool, that makes sense. I messed about a bit with presets, combing the experimental HD-Core presets with your graphics for the N64…got that to work but I still have a lot to get my head around.
You’re more than welcome for the screenshot…least I can do is a little googling, given all of the amazing work that’s handed out here!
I have one more question for you. I updated to the latest shader folder you released, so that I can set up the NDS Vertical preset. However, when I try to load it, it’s failing everytime…it’s the only preset that won’t load for me. Any idea what might be causing the issue?
Here is the log error:
[ERROR] [GLCore]: Failed to load LUT "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\overlays\bezel\Duimon\Logo_Advanced\NDS_Vertical_Advanced_Glass.png".
[ERROR] [GLCore]: Failed to create preset: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\Duimon\Advanced\NDS_Vertical.slangp".
[ERROR] [GLCore]: Failed to create filter chain: "C:\Emulation\Front Ends\LaunchBox\Emulators\RetroArch\shaders\Duimon\Advanced\NDS_Vertical.slangp". Falling back to stock.
I’m using the DeSmuME core. Looking at the log the core running GLCore for the driver, despite me setting it to Vulkan. The other NDS Shader works no problem though…so I’m not sure the driver is the issue.
EDIT - Figured it out…I hadn’t updated the overlays folder where the new images live. I just updated the presets. First time updating these, lesson learned!