Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

My God, how fast @HyperspaceMadness updates, I had not seen the last update, the last one I downloaded just a few days so I did not imagine that I would have updated again :laughing: :laughing:

now everything is perfect

And I leave another of DS that now is also perfect

As always a great job @Duimon, thanks for everything once again, to you and @HyperspaceMadness. :smiley: :+1: :+1:

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I’m glad it worked for you. It is also nice to see that you are taking advantage of the Bezel Layer HSV and Decal Layer features.

Changing the color of handhelds was mainly what @HyperspaceMadness had in mind, implementing the Bezel Layer HSV. (Although he is a mad scientist, :wink: I’m sure he has other plans.) It sure has been fun to put into practice!


Something is up with the NDS shot though, the Decal layer sure is bright. It should look like this at night.

I think you have the Cabinet Glass Layer set to “Add” blending mode instead of “Normal”. You may have nudged a parameter on your journey through them. :grin:

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Yes, I have changed it on purpose, I like to put screenshots where you can see all the possibilities that shaders can offer.

Personally, I always opt for the night versions, they enhance the reflective effect more and are more comfortable for my eyes.

By the way, I really like to change and try things, that’s why I am always changing the parameters and looking at what each thing is, I am a curious person :thinking:

I would like to be able to change the color of the buttons but I think that is already too much to ask :sweat_smile:

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Yeah, HSM would have to add HSV adjustments to the Decal layer. I think he would veto that idea. (As would I personally.) There is always the source if you feel like learning something about Illustrator.

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I think i’m suffering from Stendhal Syndrome since I’ve seen the final results of NDS and 3DS :star_struck: can’t wait to try it!

@Duimon @HyperspaceMadness Congratulations artists!!! and thanks again for sharing it for everyone’s enjoyment! :bowing_man: :bowing_man: :bowing_man:

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Since image editors are much easier to use than Illustrator, I have created Decal Layer templates for the NDS & 3DS Advanced graphics. They are in the source repo. (i.e. “3DS_Advanced_Decal.psd”) They contain a color fill adjustment at 80% opacity. By selecting a color for the layer and saving a new PNG it is possible to change the color of the buttons. :grin:

While not as easy as parameter changes it does make it less painful.

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Thank you very kind Duimon, as soon as I can I will try it.

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OK folks Here’s some news.

@HyperspaceMadness and I have been having some discussion in private. Our main focus has been finding a way to make it easy to change the base HSM preset reference in my presets to any of the other core HSM base presets, (Those in HSM’s “Base_CRT_Presets” folder.)

Over the next couple of days I will be reworking my presets to eliminate the middle part of the nesting, (Those found in “shaders-slang/Duimon”.) in favor of direct references to HSM’s core presets.

HSM has committed to working with me if there are any default parameters that need to be changed to make this work.

What this means is that by the weekend (Fingers crossed.) you will need to download the presets again. Please keep experimenting with my current presets, the functionality will be the same. If you have any core, game, or content directory presets that reference mine, they will probably still work.

My apologies if any of them break. :frowning_face:

In the end we should wind up having something that is almost plug and play.

Personally I think we are on the verge of something revolutionary, but I may be a little bias. :innocent:

So… I will be up to my elbows in text editing instead of graphics editing. :crazy_face: Wish me luck.

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Good luck and great work, both of you @Duimon and @HyperspaceMadness.

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Good luck!! I’m sure both of you working together the result will be even more spectacular! :drooling_face:

Take your time and enjoy the process!!

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finaly back home after 1 month and half…wonderfull job perfect arboressence juste awesome as usual! thank you! @Duimon

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Good luck to you both, I think everything will be better from now on.

Thanks for all the work and effort. :+1: :+1:

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Hi Duimon,

Impossible to load gameboy advanced shader. Lack this file : Gameboy_Gel.png

Where can i download ? Impossible to find it in your Logo or Logo_advanced folder.

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I must have forgotten to upload it. I will do so once I am in front of my computer.

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OK. I had the file named incorrectly. :frowning_face: It is fixed.

Keep in mind that I have this GEL layer and a bunch of LCD-GRID Pixel color options tweaked to imitate the Game Boy green screen. I think it looks as good or better than any of Gambatte’s built-in palettes. You may disagree. :grin:

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Hello Duimon ,

Is it possible that I use your bezels by adapting them for Batocera ?

Batocera is an open source retrogaming O.S like Retropie.

https://batocera.org/

I thank you in advance, you do a fantastic job.

@akuma22 How did you change it to yellow?

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Welcome to the conversation! :smile:

The Advanced version of this preset has HSV (Hue, Saturation, & Brightness/Value parameters.) for the Bezel Image Layer. In this case the body and buttons of the handheld use this layer. (Some controls and other details use different layers.) This allows you to change the color of the handhelds main body using only shader parameters. :grin:

The buttons are also duplicated in gray using the Decal Layer. By default it is hidden, but can be revealed by increasing the opacity using shader parameters. This will let you shade the buttons or turn them completely gray. (Like the buttons in the Standard preset.)

When @HyperspaceMadness included this HSV, we had in mind handhelds that came in different colors but I have used it also on the Advanced version of the SEGA Naomi graphic.

It is one of my favorite features. :wink:

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Yes you can, I do them ^^ Batocera dev 31 x64, it works well, I don’t know how it works on an rpi4 or other but on my retrogaming PC with an i7 6700k and a 1080ti no problem ^^ sorry for my english, it’s google translation: p

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If you aren’t aware, I release standard Retroarch overlays of most of my graphics. (I use a bezel that is a clone of the shader generated bezel.

I use them on Batocera myself. (On my ODROID XU4) I have a pre-configured decorations theme set up if you would like me to put it in my repo. (They are 1920 x1080 and include 43 systems. The included WonderSwan pair are from my previous raster graphics and will be updated when I add them to this collection.)

In any case, all my graphics are open source. You may use them, and the source, in any way you see fit. :grin:

Edit: I have added the decoration theme to my “Misc-Overlays-Borders-Bezels” repo, in a Batocera folder.

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