There is no problem, there are 92 games and only 11 or so are vertical, I can leave a list of vertical games here in case anyone is interested.
Looks amazing, very well done!
I do save the presets as game specific for games that work in vertical mode after tweaking settings for vertical use, so no worries!
Yeah, it could be worse, I am glad that MAME works the way it does. I will do a vertical and horizontal preset so people can save content directory presets.
There are a few things bugging me about this still, then I need to rotate and scale it for vertical. (And adjust the highlighting and shadows for that.)
Then I think I can reuse a lot of it for the color version like I did with the Neo Geo Pocket duo.
Hello Duimon.
In principle I want to thank the enormous work that you are doing together with @HyperspaceMadness. I have created this account just to express my gratitude to both of you for the dedication and effort that you make so that this has become the starting point as far as the visualization of the emulation is concerned (at least it´s my opinion)
And if you are still receiving suggestions, I would like to add to the list:
Handhelds: Gamepark GP32, Hartung Gamemaster, Tiger Gamecom, Watara Supervision
Consoles: Bally Astrocade, Casio PV-1000, Emerson Arcadia 2001, Entex Adventure Vision, Epoch Super Cassette vision, Funtech Super Acan, Nintendo Sufami Turbo, RCA Studio 2, V tech Creativision
Computers: Apple 2, Apple 2 GS, Fujitsu FM towns and Fujitsu FM-7
Almost all of these systems are emulated in MAME
At least that’s what I remember right now.
Thank you very much and sorry for my english
Welcome to the forum, and thank you for your kind words.
Wow! That’s quite a list.
While I do intend to do a few MAME Software List machines, it is certainly not my main focus, and I don’t intend to do an exhaustive list.
I will take those into consideration after I am done with all the Retroarch cores.
The fujitsu fm towns is a great system but I have never been able to emulate it with mame in retroarch, if anyone knows how to say it.
Probably some bs, involving bios being placed in a specific ass folder tbh.
Like I remember I had to jump through some hoops for Wii stuff, same with turbografx CD/pc-engine CD. (The turbografx/pc-engine CD issue was the bios being incorrectly named for RA iirc.)
Well, you should seriously consider it because it works, I’ve managed to emulate fmtowns with the mame_current kernel and it’s fantastic.
I don’t know if someone other than me is going to happen to me, I had the mame_current core of mame version 230 which is one of the last, in another version of retroarch it had the same core but with mame version 220 the core of 220 has been used and it’s going great.
MAME makes me I don’t wanna
Tho if you would be so lovely as to cherry pick some parts of the set for me, I wouldn’t be mad at it ROFL.
I’m sending you a message to talk about it in private, he doesn’t want to distort the issue, this is for Duimon’s graphics.
I wasn’t aware that I said no.
I will go testing systems and I will point them out, what I am not going to do is tell you to make a graph for a system that does not work
Please don’t.
I have said I will consider them after I am done with all the cores.
I want the subject to be dropped for now.
Sorry no magic to be had with this one, since from the shader system you don’t get any information about whether something was supposed to be horizontal or vertical
I love new arcade/mame sets but I’m having orientation issues with CPS games with FB Alpha_2012_cps cores. Any way to sort this out? Sorry if it has been mentioned already…
Hi there, take a look at this:
And here’s an older one with FB Neo
It’s something similar to this where you need to stop the core from auto-rotating stuff.
Ready folks?
Here’s a new WIP.
The Bandai WonderSwan Color!
This will never be perfect. Part of that is due to my re-using as much of the WS source as I could, another is that this just has some challenging features. (Most notably, where the two halves meet at the bottom.
)
I think it is pretty good though.
Now I need to rotate it for the Vertical and do some adjusting. I should have these two sewn up sometime tomorrow.
Well, I see it perfect as always, I don’t see anything bad, it’s great.
So. If you have been here since the beginning, and are observant, you’ll have noticed that I won’t release a graphic until I can personally get a game to run on the core.
This held back the release of my CD-i graphic, until I found a version of the MAME core that would run it.
MAME is really a mixed bag of tricks… things will break on the SL side all the time.
I spent a LOT of time going through the systems that @espidie1979 posted.
The one’s I have decided to do are:
- Apple 2e
- Apple 2 GS
- Casio PV-1000
- Emerson Arcadia 2001
- Entex Adventure Vision
- Epoch Super Cassette vision
- Gamepark GP32
- Hartung Gamemaster
- Watara Supervision
- Fujitsu FM-7
- Fujitsu FM towns
Some of these, including both Apples and the FM Towns, almost didn’t make the list. I think having to use the keyboard and mouse in Retroarch really doesn’t fit. (This is illustrated by the fact that most cores that require a mouse allow you to remap the mouse to a joystick.)
Also, some of these won’t work on the current version of the MAME core. It just so happens that there is no resource for downloading old versions of the MAME core.
I will be adding a readme to the games that require a specific version. I am also considering including the version of the core they each need. @HyperspaceMadness Are you aware of any reason I should not do this?
The FM towns requires specific files with exact names to get them to run. I will be including a guide to help people along.
One more system I am going to include, (I am already working on it.) is the DEC PDP-1.
If you go to the Mr. Do’s Arcade, MAME Machine, progetto-SNAPS, or have the MAME stand-alone Extras package, and you look at the PDP1 artwork, you will see this…
This is a graphic that I did well before I started this project. I am extremely proud of how widely distributed and respected it is.
My private version looks like this…
I am not a coder like @HyperspaceMadness but I struggled through what was needed and recompiled MAME to move things around a bit and change the colors of the lamps. (The layout is all internal and none of the hardware is exposed.)
The raw output looks like this…
Using the Dual Screen feature of the Advanced preset I have managed to do the hardest part using the current MAME core, without having to code or recompile.
For those of you that aren’t aware. The PDP-1 started the computer hacking phenomenon and was the computer that ran the very first computer video game Spacewar!.
It can’t be loaded using the regular method since it doesn’t have a MAME hash XML. (I have put in a request asking the devs to create one, since my efforts have failed.) Currently it requires some custom core options and running from the command line.
I will be spending all of my time working on this in the near future.
Before anyone decides to push me to do any I left off of the list remember that this thread is for feedback.
I respectfully ask that you don’t push.