Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Where can we download them?

@Duimon,

Man, your arcade set is all I needed. I really hope to see MSX and MSX2.

And congratulations on your always beautiful work. Thanks!

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Here, in this same post, I will leave the links, what I cannot do is give a date because I still have to continue working.

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They are #6 and #7 on my current list. ColecoVision is next.

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Colecoooooooooooooooooooooooo powaaaaaaaaaaaaaaaa !!! :star_struck:

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Something about my 4x3 PDP-1 screenshots looked off. :thinking: The monitor was still moved to the left quite a bit. :rofl:

That’s better. :grin:

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I have added HD-CORE reference presets to…

  • Nintendo_Gamecube
  • Nintendo_N64
  • Nintendo_Wii
  • PVM_PVM20
  • PVM_TM20
  • SEGA_Dreamcast
  • SEGA_Naomi
  • SONY_Playstation
  • SONY_Playstation_2

and the Guest versions of…

  • Nintendo_3DS
  • Nintendo_NDS

Both Standard and Advanced.

Let me know if I missed any that could use this. :grin:

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If you have the MAME one done, can you post that one at least while you work on the others? If you’d rather not, that’s understandable. Great work, by the way. They look really nice. Offering dark versions was a nice touch.

Patience, in less than two weeks you will have the final burn, mame and much more. :smile:

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Here’s a little teaser WIP of the ColecoVision.

This is just the raw graphic as it is at this point.

I am once again being forced to work in the bottom 20% of the gray-scale palette. :grimacing: (We all know how much I love that.)

I discovered that by pulling it into Photoshop and giving it a contrast boost, that the result was much improved.

Using Photoshop for mastering passes is not something I have been doing. I think I have been handy-capping myself in my commitment to use Illustrator for almost everything. :frowning_face:

I am going to add Photoshop mastering passes, for color correction, into my mission statement. I think most of my gray-scale graphics will benefit. :grin:

At some point I will give them all a once-over.

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Hats off to the amount of commitment and dedication into this project. I am truly speechless to your hard work and neverending effort that always aims to achieve better result and challenge yourself even for more and better, that even rare to see in a paid job environment. You really are doing this in your heart, obviously :relaxed:

Same applies with @HyperspaceMadness and his HSM project. I’ve been aware of RA and emulation scene more than a decade but honestly I barely remember enjoying as much as today thanks to the combination of two great addition which are HSM Reflection Shader and your amazing graphics, in terms of visual representation. Of course thanks to the other great shader creators that HSM project is been feeding from… You guys are breathtaking :metal: :sunglasses: :metal: Thanks to you all!

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Well, I bring updates on my work, but first I want to point out something after the test.

All my shaders work perfectly with Mame 2016, with other mame cores it also works but the vertical versions give problems due to the configuration of the core, I totally recommend using the Mame 2016 because in addition to the shaders being perfect, the romset is higher -up the date.

I leave you screenshots of the Irem, Namco, Konami and Sega shaders.

Finally in case anyone is curious I leave the list of companies that I am going to do, Cps1, Cps2 and Cps3 are also included.

  • Atari
  • Atlus
  • Banpresto
  • Bally Midway
  • Capcom
  • Cave
  • Data East
  • Gaelco
  • Irem
  • Jaleco
  • Kaneko
  • Konami
  • Midway
  • Mitchell
  • Namco
  • Nichibutsu
  • Nintendo
  • PGM/IGS
  • Psikyo
  • Sega
  • SNK
  • Stern Electronics
  • TAD Corporation
  • Taito
  • Technos
  • Tecmo
  • Tehkan
  • Toaplan
  • Universal
  • UPL
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I was worried that the MAME graphic wasn’t going to be flexible enough. I think the brightness boost in the center makes it work well.

Nice job!

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Really nice work. I was planning to use just the MAME one, but after seeing your hard work I definitely feel like using these company-specific ones :smiley: Most of my games are Capcom, SNK, Cave, Psikyo, etc. and you’re covering all of them. Only one that’s missing is Raizing.

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You did a very good job, in fact if it is not for your material I will not do it, I did not think to do anything but when I saw what you did I saw a lot of potential.

I add Raizing to the list, I don’t know how I could forget :smile: :sweat_smile:

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Call me stupid if you want, I did not know that mame current is the latest version of mame :rofl: :rofl:

Forget what he told you before mame 2016, to use the most updated romset use the mame current :sweat_smile: :sweat_smile:

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Uninformed is not stupid my friend. :wink: When I first visited HSM’s thread, and for weeks after, I was editing *.slangp by hand because I didn’t know there was a shader parameters dialog in the UI.

I read my original few weeks posts now and then, to remind myself exactly how much I have learned in the last year. :grin:

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Here’s a shot of the ColecoVision as it is right now.

Getting there. :grin:

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Magnificent, the logo looks good, it could be used as it is, this is one of the ones I wanted to have :blush:

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I still need to create the controllers that will sit in the controller bay. :grin:

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